
4.0.54 - Upcoming
4.0.53 - 2016-01-12
4.0.52 - 2015-10-30
4.0.51 - 2015-10-02
4.0.50 - 2015-08-25
4.0.49 - 2015-07-24
- OpenVDB.
- Fixed output to Preview window when all the Render Channels are disabled.
- All the lights are hidden and the raytracing is disabled when Main Render Channel is not enabled.
- Display first enabled Render Channel in the Preview window (it was unconditional displaying of Main Render Pass).
4.0.48 - 2015-07-23
- Added 3Delight Hair material.
- More detailed profiling.
- No Linux support anymore.
4.0.45 - 2015-06-04
- Fixed light visibility in IPR
- Default SSS Algorithm is Ray-tracing
- No limit for GI and SSS samples
4.0.43 - 2015-03-12
- Output rendering progress to stdout
- Fixed mesh lighting in RIB export
- Fixed float precision in fog
4.0.41 - 2015-02-21
- Faster reflections when using multiple bounces.
4.0.40 - 2015-02-13
- Ignore the Smooth Subdivision Threshold if the object has displacement
- Don't skip environment map rendering if there are no envmap files
- Fixed bug when a light can't be changed after user changes Interactive Rendering Type
- Support for JSON statistics
- ESC key stops the rendering
4.0.39 - 2015-01-10
4.0.38 - 2015-01-06
- Fixed depth in deep output with path tracer.
4.0.37 - 2014-12-30
- Fixed an IPR crash when the user changes visibility of a light
- Recompile a shader in edit session if a texture projection is changed
- Improved tiles size in progressive rendering
- Removed random black lines in progressive rendering
- Don't render disabled Render Channels
- Added light category name to the name of AOV in i-display
- Added support for Volumetric Smoke and Volumetric Shards
- Added ability to use any shader as a projection of a light source
- Added Exposure and Gamma controls to the 3Delight Options
- Fixed 3Delight Glass Attenuation
- Added support for mesh light
4.0.36
- Correct interpolation ICE attributes between frames. It allows to render motion blurred ICE strands.
- Fixed artifacts in sib_color_gradient
- Fixed wrong frame rendering using negative frames
- Output ICE attributes in correct order
- Added the vertex level displacement
- Reduced noise in non-final passes of progressive rendering.
4.0.32
- Don't use progressive rendering in batch mode
- Don't use I-Display in batch mode
4.0.31
- Added a new parameter "Include i-display in RIB export" that writes i-display to the exported RIB file
4.0.28
- Fixed a bug in which area lights were shadowing each other.
- Added an additional UI control for sampling of area lights.
- i-display can now be used as a frame buffer in a more natural way. The UI is simplified by removing the "Rendering Monitoring" tab in which this capability was exposed.
- Optimized scene parsing by not examining nor caching hidden objects.
4.0.27
- Fixed scene editing problems when using Interactive Preview Rendering.
4.0.26
- Point light now supports the new area light sampling strategy.
- Improved speed of Indirect Illumination/GI.
- Fixed Interactive Preview Rendering when using new area lights.
4.0.25
- Added support for the new area light sampling strategy. It can be turned on in the preferences window. Area lights always cast shadow. And Area Light samples are controlled with Indirect Illumination samples.
4.0.24
- Fixed Interactive Preview Rendering update if a visibility flag is changed.
4.0.21
- i-display can now accept renders with very large resolutions.
- i-display now correctly support HDRI images (no more clamping or quantization).
4.0.20 - 2014-02-28
- Fixed a bug which sometimes caused artifacts with area lights.
4.0.19
- Added 3Delight Sky, an environment shader to render physically correct sky domes.
4.0.13
- Fixed output of 32-bit float exr.
4.0.12 - 2013-12-17
- Accelerated ray-tracing of shadow rays.
- Added a MARI texture reader node.
4.0.11 - 2013-11-20
- More displacement cracks fixes when using path tracer.
4.0.10 - 2013-11-18
- Fixed cracks in displacements when using path tracer.
4.0.9 - 2013-11-02
- Motion Map property is now supported. If there is such a property on a given object, it will be used to render motion blur. If there are many motion map properties, they will be added together to compute the final motion vectors.
4.0.8 - 2013-10-29
- Improved environment sampling. Noise in sampling has been reduced, espically when sampling specular highlights.
- Fixed bump mapping quality issues that were visible as noise or speckles when using the path tracer.
- Improved specular sampling in the 3Delight material (less speckles on reflective surfaces).
- Fixed environment update issues in the render region.
4.0.7 - 2013-10-19
- Fixed "light linking" problems with ICE instances (resulted in missing shadows for example).
4.0.5 - 2013-10-14
- Fixed "freezes" problems with the Preview Window.
4.0.4 - 2013-10-1
- Fixed scene editing problems when using continuous rendering. Modifying parameters on some materials could affect the wrong scene object.
- Fixed symbol export issue which created problem on scene open (on Linux version only).
- Fixed an issue related to the usage of 4 cores in the free quad-core version.
4.0.1 - 2013-9-24
- Documentation is not part of the package anymore. It is accessible on 3delight.atlassian.net. This includes installation procedure.
- Free public packages are now able to render with 4 threads.
4.0.0 - 2013-09-23
3.1.54 - 2013-09-17
3.1.53 - 2013-09-12
3.1.52 - 2013-09-11
3.1.51 - 2013-09-05
3.1.50 - 2013-09-04
3.1.49 - 2013-08-14
We now provide a skin shader with 3Delight for Softimage.
Memory usage is down 30% when using the path tracer.
Motion blurred curves render up to x2 faster.
Ray-tracer startup time has been greatly reduced for scenes containing curves and scenes with a very large number of objects (in the millions and more).
3.1.48 - 2013-07-30
3.1.47 - 2013-07-22
UI elements has links to online documentation (which is in-progress of being built).
Changing the resolution of the view-port now restarts a render when in interactive mode (#4539).
Fix progress bar in interfative mode (#4596). Also fixes #4533.
3.1.46 - 2013-06-27
3.1.45 - 2013-06-13
3.1.44 - 2013-06-12 Crashing Build, do not use
3.1.43 - 2013-05-30
3.1.42 - 2013-05-27
Fixed bug with changing texture of environment shader (#4533)
Fixed IPR bug when rotation of a camera was not changing the background
Made IPR render more responsive to modifications and fixed a bug where the render would continue in background even when stopped.
Simplified render properties UI.
3.1.41 - 2013-05-18
3.1.40 - 2013-05-09
Better sampling quality when using progressive render.
Less noise in depth of field and ray-trace hider.
i-display can now save to jpegs.
Better handling of translucent surfaces when used in global illumination (uses less memory).
3.1.39 - 2013-04-26
“Continuous rendering” is now enabled by default, no need to use a special option in “settings.txt” (#4483).
Fixed bad pixels caused by the 3Delight Material (#4322).
Accelerated area light sampling. This means that scenes that contain area lights can render up to 50% faster.
3.1.38 - 2013-04-23
3.1.37 - 2013-04-19
3.1.36 - 2013-04-10
3.1.35 - 2013-03-14
3.1.34 - 2013-03-08
Removed IBL tab. This functionality is superseded by environment multiple importance sampling.
Completely removed everything is related to photon maps. This functionality is superseded by vastly improved path-tracing engine.
“Archives and RIB Export” tab is removed. This functionality is superseded by realtime render region.
Minor UI changes
Always use “accurate” area light sampling for area lights.
Ray-Traced Color Bleeding improvements.
Reflection/Refraction improvements.
3.1.33 - 2013-02-27
Improved sampling of environment maps. Extreme noise reduction in many typical HDR lighting scenarios.
Textures which has a .tdl in their name are not converted (new default for texture conversion).
New sampling algorithms performs well even with multiple-bounces. For example, a reflection in a mirror will show same amount of noise than a direct camera view.
3.1.32 - 2013-02-24
3.1.31 - 2013-02-21
3.1.30 - 2013-02-15
3.1.29 - 2013-02-07
3.1.28 - 2013-02-06 UNSTABLE
3.1.27 - 2013-01-22
3.1.26 - 2013-01-17
3.1.25 - 2013-01-09
3.1.24 - 2013-01-07
3.1.23 - 2013-01-05
Native MARI textures support. If your MARI files are named color1001.tif, color1002.tif, etc ... then put the file name as “colorUDIM.tif” in your file node. No need to load complicated shading networks anymore.
3.1.22 - 2012-12-08
3.1.21 - 2012-11-29
Accelerate ray-tracing of dense polygonal meshes by up to 20%
Fixed exr compression issues
Avoiding dubious shader recompilations when in IPR mode
3.1.20 - 2012-10-19
3.1.19 - 2012-10-18
3.1.18 - 2012-10-09
Sphere particles are much faster to render (including much better startup time).
Vastly improved memory consumption of dense polygonal meshes.
Fixed self-intersection problems with motion blur and the raytrace hider.
Fixed alpha artifacts when using gamma color correction (#3962)
3.1.17 - 2012-09-15
3.1.16 - 2012-09-13
Token _CAMERA_ is now correctly working with statistics file name (#3953)
Solved artifacts appearing on polygons when using the RT hider (#3947)
Vastly accelerated subsurface when used with GI (#3962)
3.1.15 - 2012-09-05
Better management of texture and shader conversion. Textures are converted only when needed.
Added progress bar during Softimage scene transfer to 3Delight (#3911)
Better compatibility with Softimage SP1 (fixed several shaders).
Occlusion and color bleeding are 10% to 20% faster when using the ray-tracing algorithm.
Ray-traced shadows (when using blur) are of higher quality (much less noise) when using the ray-tracing algoriothm (#3937).
Area light sampling is faster, we measure up to 10% speed improvement on total render time (#3946).
Fixed crashes due to deep ray level (#3939 and #3930).
Fixed point-based GI when using the render region (scene was cropped along with the render region during baking phase) (#3771).
i-display can now show an image as a background.
Shadow maps can now be generated in a specific directory (#3661).
3.1.14 - 2012-08-15
3.1.13 - 2012-08-07
3.1.12 - 2012-08-04
3.1.11 - 2012-07-27
Features
Improved GI speed, when used with reflections and refractions (speedups of up to 500% have been observed).
Improved noise levels when using GI and the Raytrace “hider”.
3.1.10 - 2012-05-15
Features
3.1.9 - 2012-04-30
3.1.8 - 2012-04-28
3.1.7 - 2012-04-13 (DO NOT USE)
3.1.6 - 2012-04-12 (DO NOT USE)
Features
3.1.5 - 2012-03-28
Features
Shaders
3.1.4 - 2012-03-06
Features
Fixes
3.1.3 - 2012-02-10
Features
3.1.2 - 2012-01-25
Features
Fixes
3DFS Light properties can now be animated (#3480).
Fixed sub-samples properties of lights.
Fixed ambient in misss shaders, it wasn’t overridden by scene ambience.
Fixed point-based occlusion and GI on transparent objects. Transparent objects will now let light pass as they should.
3.1.1 - 2012-01-23
Features
Hugely accelerated baking stage. Speedups can reach 400% on multi-core machines.
Ability to use presets in co-shaders using shader annotations.
Add a lightsource property to multiply diffuse and specular intensity (#3453).
Fixes
3.1.0 - 2011-12-22
Features
Improved render start up time: first rendered pixels can appear up to 50% faster than in previous versions.
Improved multi-threading performance of texture mapping. Renders can run up to 50% faster when a large number of cores and textures are used.
Marginally improved the speed of point-based global illumination (up tp 3%).
Removed the control for occlusion GI algorithm. Both color bleed and occlusion are now controlled using a single UI element.
Depth Of Field aperture controls are grayed when polygonal aperture is disabled (UI improvement).
Co-shaders loaded into the render tree can now define how their parameters are displayed in Softimage.
‘ApertureNumberOfBlades’ and ‘ApertureRotation’ are now animatable (#3389).
Improved point-based global illumination speed when using bump-maps.
Fixes
Shaders
Improved shader compatibiliy with Softimage 2012. This affects the following shaders: simple_aniward, simple_blinn, simple_cooktorr, simple_phong.
3.0.21 - 2011-12-02
Features
Added aperture control for depth of field. Users can now specify polygonal apertures (by specifying the number of blades in the aperture).
Motion blur performance when coupled with ray-tracing has been greatly improved. On some of our scenes, we reached a 500% render time improvement.
Shadow map properties are no more: they have been moved to light properties for a more fine-grained control.
3.0.20 - 2011-11-26
Changes
sdlImport script command renamed to RendermanShaderImport.
Removed “Max Ray Depth”. It is computed using max specular and max diffuse depth. (#3186)
Fixed instability in 3.0.19 package.
3.0.19 - 2011-11-23 (UNSTABLE)
Features
sdlImport is easier to use and can now present parameters with nicer UI.
Subdivision surfaces take halve the memory compared to previous versions.
Added support of anisotropy rotation and texture space parameters in mia_material (#3306).
Changes
Shaders
3.0.18 - 2011-11-16
Features
Shaders
Fixes
3.0.17 - 2011-11-04
Fixes
3.0.16 - 2011-11-1
Features
Global ray-tracing optimizations. Occlusion renders are up to 10% faster.
Ray-traced shadows on hair are 200% faster.
Multi-threading performance improvement. This is especially visible on shadow map renders.
Adding a GI shading rate multiplier object property. This allows for finer control on GI quality. Particularly useful for hair.
Point-based algorithm produces deeper shadows, closer to what ray-tracing would achieve.
Shaders
Fixes
3.0.15 - 2011-09-27
Features
3.0.14 - 2011-09-23
Features/
Accelerated ray-tracing when combined with subsurface scattering.
Accelerated ray-tracing when combined with displacements. This can lead to dramatic accelerations.
Accelerated environment lookups.
Added ability to cast photons from environments (Issue #3162)
Bugs
3.0.13 - 2011-09-02
Features
Removed the “final gather” label. The same effect is achieved by using ray-tracing and enabling photon mapping. Old scenes will automatically be translated to use this new naming.
Added ability to to use photon-mapping for mutiple-bounce point-based global illumination.
Adding a separate control for diffuse and specular ray depth. This can dramatically affect ray-tracing speed.
Improved performance of shadow rays.
Improved performance of area light sampling.
Adding support for “half” floats for EXR display driver.
Fixed rendering of displcements when using RenderMaps.
Improved performance of the baking stage when using point-based global illumination.
Shaders
Fixed si_toon shader for Softimage 2012.
Fixed a “grid” artifact when using glossy reflections.
Fixed phong shader when using texturable “Reflect Glossy” port.
3.0.12 - 2011-08-02
Features
Bug Fixes
Documentation
3.0.11 - 2011-07-20
Features
3.0.10 - 2011-07-18
Features
EXR multi-channel write support. No need to install EXR libraries.
Adding finer control on how shading is performed for multi-segment motion-blur: per-frame or per-segment. Setting this option to “per-frame” can improve rendering times substantially without affecting image quality.
Motion blur property can now be specified per-object.
Clipping planes can bow be hidden
Fixes
Fixing ambiance property behaviour in some shaders.
Blinn shader lost its specular component, fixed.
Particle orientation was wrong in 2012, fixed.
3.0.9 - 2011-06-15
New optimizations will will have a 10-20% speed impact on overall rendering speed (only 64 bits platforms).
Added support for reading of PNG textures.
Fixed compound traversals for bump mapping port.
Fixed misss* shaders to work with point-based GI.
Shaders
Added basic support for the ray-switch node (sib_color_rayswitch and mip_rayswitch). “Transparent”, “Refraction” and “Environment” are still unsupported.
Blinn shaders now behaves as the MR one.
Fixed sib_*_switch nodes. They now behave as MR.
3.0.8 - 2011-05-18
Features
Bug Fixes
Fixed lookup shaders to work with weightmaps
RT color bleeding was not working with Final Gather and mia_material. Fixed.
Better handling of transparency in shaders. Previously, some surfaces could never be completely transparent (clamped to 99.99% transparency).
Fixed mix8 and mix2 shader nodes.
3.0.7 - 2011-04-23
Features
Bug Fixes
3.0.6 - 2011-04-17
Features
Added support for Render Maps. For now, only main color is supported and only export format is TIFF.
New point-based algorithm delivers higher quality occlusion and global illumination.
Bug Fixes
Shaders
3.0.5 - 2011-04-11
Features
Added ability to use custom SL file location for render nodes.
Added “Shader Nodes Paths” parameter to 3delight preferences.
UVW transformations are now working.
New “Export Object” parameters in 3Delight custom preferences.
Bug fixes
3.0.4 - 2011-03-17
Shaders
Bug Fixes
Density falloff in ICE particles was off. Now behaves as in MR.
Fixed crash bug in ICE volumes.
Fixed shader Layers bug in SI 2011.
3.0.3 - 2011-02-16
Features
Bug Fixes
3.0.2 - 2011-02-02
Features
Bug Fixes
3.0.1 - 2011-02-01
Bug Fixes
Fixed broken license server in 2.0.70.
Fixed broken properties (hit mode, ray tracing and CSG)
Fixed free version crashes.
2.0.70 - 2011-01-28
Features
Moved the subdivision threshold to the Quality property page.
Moved some global properties into a newly created preference page.
Accelerated ICE volumes rendering by up to 30%.
Bug Fixes
2.0.69 - 2011-01-24
Bug Fixes
2.0.68 - 2011-01-18
Features
Bug fixes
2.0.67 - 2011-01-14
Features
Bug fixes
2.0.66 - 2011-01-12
Features
Bug fixes
Shaders
Improved diffuse and specular model in mi_car_paint_phen.
Added support for Softimage 2011 version of mi_car_paint, mi_metallic_paint, mia_material, misss_fast_shader and misss_skin_specular.
Added new Softimage 2011 shaders mia_material_x, mib_glossy_reflection, mib_glossy_refraction, mib_illum_blinn, mib_illum_cooktorr, mib_illum_lambert and mib_illum_phong.
2.0.65 - unreleased
Bug fixes
2.0.64 - 2010-12-16
Features
Bug fixes
Shaders
2.0.63 - 2010-11-29
Features
Bug fixes
Shaders