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Polygons group of attributes in The Geometry Attribute Node
 

Poly As Subd 

When this attribute is checked, 3Delight for Maya will consider this polygonal geometry as being a smooth subdivision surface. If this attribute is off, the polygon mesh will be considered as just that, a polygon mesh. This attribute is ignored when the attached object is not a polygonal geometry, and it is off by default.

Round Edges

This toggle will convert sharp polygonal edges to a slightly rounder representation. Many man-made objects do not have perfectly sharp edges and modelling soft edges can add a significant amount of complexity to otherwise simple geometry. 

An object rendered with rounded edges (left) and as a normal polygonal mesh (right). Notice how round edges catch specular highlights.

This feature will convert polygons to subdivision surfaces, so a performance hit is expected. The upside is a lower polygon count on polygonal objects as well as richer visuals mostly because of apparent specular highlights on polygonal edges.

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