File Format Options

The following file formats are supported for saving rendered images and depth maps.

 

NameExtensionDescriptionBit DepthMulti-Layer Support
TIFF

.tif

TIFF format.

8-bit integer
16-bit integer
32-bit float
Yes_
(Layers can have different data types.)
OpenEXR
.exr

The Open EXR format. OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic.

16-bit float
32-bit float
___________ 
Yes
_______________ 
OpenEXR (deep) *
.exr
The Open EXR "deep" image format (introduced in Open EXR 2.0). Each pixel can contain multiple values at different depths.
16-bit float
32-bit float
Yes
JPEG
.jpgJPEG format.
8-bit integer
No
IFF
.iffInterchange file format. Note that only RGB or RGBA images are supported.
8-bit integer
No
ZFile
.z

Depth map file. To produce this kind of file, the AOV should be set to ‘z’.

32-bit float
No
BMP
.bmpThe BMP file format, also known as "bitmap image file".
8-bit integer
No
Encapsulated PostScript
.eps
Encapsulated PostScript format.
8-bit integer
No
PhotoShop Document
.psd

Adobe PhotoShop image format.

8-bit integer
No
Radiance
.rad

Radiance format.

32-bit float
__________ 
No
null
--

Doesn't output any data.

--
__________ 
N/A
Mipmap TIFF
.tdlMipmap TIFF, suitable to be used as a texture map without the need of converting it with tdlmake.
8-bit integer
16-bit integer
32-bit float

No

Softimage PIC
.pic

Softimage’s PIC format.

8-bit integer
No
PNG
.pngPNG format.
8-bit integer
16-bit integer
No
Shadow Maps Formats
Shadow Map
.shw

Depth map in TIFF format. AOV has to be set to 'z'.

32-bit float
--
Deep Shadow Map *
.dsmDeep Shadow Map. AOV should be set to "rgba".
32-bit float
--

For the format names marked with a *, the filtering specified in the Quality: Sampling group of rendering attributes is ignored. Instead,  a 'box' pixel filter with a width of 1 x 1 is used.

Bit Depth Options

The bit depth option menu next to the Image Format attributes specifies how many bits to use per layer component. The available bit depths varies depending of the file format selected (i.e. TIFF, EXR, etc...).

 

Some image formats have specific requirements as to what bit depths are supported. Refer to Image File Formats.

 

OptionDescription
8 bit integer _________________The image will use 8 bits integer values for each component, with values ranging between 0 (black) and 255 (white). This corresponds to a quantization of 0, 255, 0, 255 for zero, one, min and max, respectively, and a dither value of 0.5. This is the default value.
16 bit integerThe image will use 16 bits integer values for each component, with values ranging between 0 (black) and 65535 (white). This corresponds to a quantization of 0, 65535, 0, 65535 for zero, one, min and max, respectively, and a dither value of 0.5.
16 bit floatThe image will use 16 bits float values for each component. Currently, only the ‘exr’ driver supports this format. This corresponds to a quantization of 0, 0, 0, 0, and a dither value of 0 (identical to ‘32 bit float’); the display driver receives a pixel type specification through an option.
32 bit floatThe image will use 32 bits float values for each component. This corresponds to a quantization of 0, 0, 0, 0, and a dither value of 0.
Custom...

All images are rendered internally in 32-bits float format. Quantization is the process of assigning integer values to these floating-point values. Some usual preset values are available in the Bit Depth attribute. If they do not include the needed variation, it is possible to specify custom quantization values by selecting this menu entry. Upon selection, a dialog pops up, displaying the current bit depth settings. It allows specification of values for Zero, One, Min, Max and Dither amplitude. Zero is the black point, while One is the white point. These two values can be different from the Min and Max values if you need to have under-exposed or over-exposed values. An example set of values for 12 bits output with standard dithering would be: 0, 4095, 0, 4095, 0.5 An example set of values for 16 bits output with a white point at 4K that prevents over-exposed pixels from being clamped to the white value, would be: 0, 4095, 0, 65535, 0.5

Other Custom entriesThe option menu will also list all custom bit depths defined for all of the current image layers.
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