This panel contains attributes relevant to Maya Fur rendering. They are effective when attached to a FurFeedback node. The table below shows each toggle with the corresponding default status, RenderMan variable and description.

ToggleDefaultRenderMan Variable NameAdditional Information

Output Surface Opacity

ONvertex color Os--

Output Surface Color

ONvertex color Cs--

Output Base Color

ONuniform color basecolor--
Output Tip ColorONuniform color tipcolor--
Output Base Ambient ColorONuniform color baseambientcolor--

Output Tip Ambient Color 

ONuniform color tipambientcolor--

Output Specular Color

ONuniform color specularcolor--

Output Specular Sharpness

ONuniform float sharpness--
Output Surface PointONuniform point surfacepointContaints the surface 3D position where the hair is rooted
Output Surface NormalONuniform normal surfacenormal

Contains the surface normal at the position where the hair is rooted

Output Surface UOFFuniform float surfaceuContains the U coordinate at the position where the hair is rooted
Output Surface VOFFuniform float surfacevContains the V coordinate at the position where the hair is rooted
Output Hair IdOFFuniform float hairidA unique hair identifier that is valid accross multiple frames
Output Hair LengthOFFuniform float hairlengthContains an approximate length of the hair
Output Hair Tip PointOFFuniform point hairtippointContains the world space position of the hair tip.
Output Clump IdOFFuniform float clumpid

Contains an identifier of the clump that attracts the hair strand. Valid across multiple frames

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