This panel contains attributes relevant to Maya Fur rendering. They are effective when attached to a FurFeedback node. The table below shows each toggle with the corresponding default status, RenderMan variable and description.
Toggle | Default | RenderMan Variable Name | Additional Information |
---|---|---|---|
Output Surface Opacity | ON | vertex color Os | -- |
Output Surface Color | ON | vertex color Cs | -- |
Output Base Color | ON | uniform color basecolor | -- |
Output Tip Color | ON | uniform color tipcolor | -- |
Output Base Ambient Color | ON | uniform color baseambientcolor | -- |
Output Tip Ambient Color | ON | uniform color tipambientcolor | -- |
Output Specular Color | ON | uniform color specularcolor | -- |
Output Specular Sharpness | ON | uniform float sharpness | -- |
Output Surface Point | ON | uniform point surfacepoint | Containts the surface 3D position where the hair is rooted |
Output Surface Normal | ON | uniform normal surfacenormal | Contains the surface normal at the position where the hair is rooted |
Output Surface U | OFF | uniform float surfaceu | Contains the U coordinate at the position where the hair is rooted |
Output Surface V | OFF | uniform float surfacev | Contains the V coordinate at the position where the hair is rooted |
Output Hair Id | OFF | uniform float hairid | A unique hair identifier that is valid accross multiple frames |
Output Hair Length | OFF | uniform float hairlength | Contains an approximate length of the hair |
Output Hair Tip Point | OFF | uniform point hairtippoint | Contains the world space position of the hair tip. |
Output Clump Id | OFF | uniform float clumpid | Contains an identifier of the clump that attracts the hair strand. Valid across multiple frames |