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These attributes allow the user to request that specific portions of an archive should be ignored. These attributes are meant to be attached to a "RIB archive node". For instance, they could be used to allow the same RIB archive to be used for a beauty pass (using the various Hypershade materials it contains) and in an occlusion pass, where the "Ignore Archived Surface Shaders" attribute would be turned on and an occlusion shader would be attached to the "RIB archive node". Refer to Section 3.11 [The RIB Archive Node], page 97. 

Ignore Archived Light Sources 

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Sources
Ignore Archived Light Links 

Select to have any light linking information (illuminate statements) in the archive ignored.

Ignore Archived Transforms 

Select to have any transforms stored in the archive ignored.

Links
Ignore Archived Transforms
Ignore Archived Surface Shaders 

Select to have any surface shaders contained in the archive ignored.

Ignore Archived Displacement Shaders 

Select to

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have any light sources, linking information (illuminate statements), transforms, surface shaders, displacement shaders in the archive ignored respectively.

Ignore Archived Geometry Attributes

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