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These attributes allow the user to request that specific portions of an archive should be ignored. These attributes are meant to be attached to a "RIB archive node". For instance, they could be used to allow the same RIB archive to be used for a beauty pass (using the various Hypershade materials it contains) and in an occlusion pass, where the "Ignore Archived Surface Shaders" attribute would be turned on and an occlusion shader would be attached to the "RIB archive node". Refer to Section 3.11 [The RIB Archive Node], page 97. 

Ignore Archived Light Sources 

Select to have any light source in the archive ignored.

Ignore Archived Light Links 

Select to have any light linking information (illuminate statements) in the archive ignored.

Ignore Archived Transforms 

Select to have any transforms stored in the archive ignored.

Ignore Archived Surface Shaders 

Select to have any surface shaders contained in the archive ignored.

Ignore Archived Displacement Shaders 

Select to disregard all displacement shaders contained in the archive.

Ignore Archived Geometry Attributes

This attributes controls if the archived attributes that come from "geometry attribute nodes" are ignored or not. Note that attributes in the ‘Geometry’ sections of the "geometry attribute node", such as "Poly As Subd" will retain their effect regardless of this attribute.

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