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Overview

The Camera group of attributes presents settings presents options that refine the description of the render cameracameras.

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The Camera attributes.

Shutter

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The Shutter camera attributes.

Shutter Angle

The angle of the opening in a rotary shutter disc, in degrees. A value of 360 degrees means that the whole frame duration is used as the exposure time.

Shutter Opening Efficiency

Shutter Closing Efficiency

Sets how “efficient” the shutter of the camera is, at opening and closing times. ‘1.0’ is maximum efficiency, meaning that the shutter of the camera opens and closes faster than speed of light, which is a non-natural shutter. Lower values, such as the default value of ‘0.75’, will simulate slower opening camera shutter and produces softer motion blurs, closer to what is expected in real life cameras.

Lens

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The Lens camera attributes.

Use Finite Number of Blades

Turning this attribute on allows customization of the aperture shape using the following attributes. This attribute is off by default, which produces a perfectly round aperture.

Number of Blades

The aperture is shaped after a regular polygon; this attribute specifies how many sides this polygon has. This can also been seen as the number of blades of the diaphragm that controls the aperture. The minimum number of blades is 3, which produces triangular out-of-focus highlights. 

Rotation

The angle of the rotation to apply on the aperture, in degrees.

Distortion Map

Projection

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The Projection camera attributes.

Projection Type

Several projection types are available. The possible values are detailed in a table below, along with how the camera's fov attribute and the Auxiliary Field of View attribute are interpreted in each case.

Option

...

 

Description

...

fov 

interpretation

...

Auxiliary Field of View

interpretation

...

Cylindrical

...

Fisheye stereopgrahic

...

The parameters presented here are generally the same as the ones in a DlCameraSettings node. Since that in the context of editing a Super Tool it is impossible to know which camera will be used for rendering, modifying camera settings in DlSettings will affect all cameras in the scene. To define per-camera settings, DlCameraSettings should be used instead.

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The Camera attributes.


Excerpt Include
SFRP:Camera
SFRP:Camera
nopaneltrue

Excerpt Include
SFRP:Camera Settings - katana
SFRP:Camera Settings - katana
nopaneltrue

The available projection types and their effect on fov and Auxiliary Field of View attributes.

Field of View

...