3Delight adds some attributes to Maya's geometry and transforms (for light-specific attributes refer to Lights). These attributes allow to conveniently toggle 3Delight features on a per-object basis. For assignments on many several objects at the same time, please visitrefer to Set-Based Attributes Assignments.
...
Render Mesh as a Subdivision Surface
When on, 3Delight will render the underlying object will be rendered as a smooth catmull-clark subdivision surface.
...
Sets the visibility of the underlying object to diffuse ray types. Note that other kinds of visibility are controlled through the standard maya Maya's Render Stats. This includes Primary Visibility, Visible in Reflection and Visible in Refraction.
Supported visibility Supported visibility options from Maya's Render Stats
Object Is is Matte
Sets the object as a matte. The region covered by a matte object will be rendered with an alpha of 0.
...
Warning |
---|
Sets deformation blur mode of operation for this objects. It can be one of the following options:
ON (if detected) | 3Delight tries to detect if the geometry is deforming (particles, geometry with animated deformers). This is the suggested mode of operation since most objects in the scene are not deforming. |
ON (always) | Assume object is deforming and output geometry at each motion sample. This mode of operation can increase memory usage significantly. |
OFF | Disables deformation blur for this object. |
Additional Samples
By default, 3Delight will use only two motion steps samples for deformation. This control allows using more deformation step for geometry that deforms rapidelysamples for the geometry. This is necessary for geometry deformation with noticeable motion blur curvature.
Transforms Attributes
3Delight transform attributes.
...