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Sets the visibility of the underlying object to diffuse ray types. Note that other kinds of visibility are controlled through the standard Maya's Render Stats. This includes Primary VisibilityVisible in Reflection and Visible in Refraction.

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Supported visibility options from Maya's Render Stats

Object is Matte

Sets the object as a matte. The region covered by a matte object will be rendered with an alpha of 0.

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By default, 3Delight will use only two motion samples for deformation. This control allows using more deformation samples for the geometry. This is necessary for geometry deformation with noticeable motion blur curvature.

Transforms Attributes


3Delight transform attributes.

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Transforms only have a single attribute to control how many additional motion samples 3Delight should use.  These samples will be applied on the transforms and not on the objects themselves.  For example, if you wish to use samples on a rotating properller, increase Additional Samples on the transform that is responsible of the rotation and not on the propeller's geometry.  Motion blur has to be enabled in the Quality render settings for this parameter to have any effect.

Camera Attributes


3Delight Camera Attributes

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