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3Delight attributes in the Displacement shader.
Render as Bump
Transform displacements into bump. This is the recommended way of doing bump mapping as it is conceptually close to displacement mapping. Bump maps are more efficient to render but of lesser visually quality than displacement maps.
Displacement Bound
Specifies the displacement bound for the attached objects, which is the amount by which the bounding box of each object should be increased to include the displaced surfaces. Failure to provide the renderer with a decent value will result in shading artifacts (when the value is too small) or inefficiency (when the value is too large). Refer to this section for details about when you should bother to adjust this value, and how to figure that value. The default value is ‘1.0’.
Camera Attributes
3Delight Camera Attributes
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