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Table of Contents


3Delight adds some attributes to Maya's geometry and transforms

(for light-specific attributes refer to Lights)

. These attributes allow to conveniently toggle 3Delight features on a per-object basis.

For assignments

To control some of these attributes on several objects at

the same time

once, please refer to Set-Based Attributes

Assignments.

.

For light-specific attributes, please refer to Lights & Light Filters.


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Table of Contents



Geometry AttributesImage Removed

Image Added

Additional 3Delight Object attributes on all renderable geometric objects.

Render Mesh as a Subdivision Surface

When on, the underlying object will be rendered as a smooth catmull-clark subdivision surface.


Visible to Camera
Visible in Diffuse
Visible in Reflections
Visible in RefractionsVisible in Diffuse

Sets the visibility of the underlying object to camera, diffuse, reflection and refractions ray types. Note that other kinds of visibility are controlled through the standard Maya's Render Stats. This includes Primary VisibilityVisible in Reflection and Visible in Refraction.

Image Removed

Supported visibility options from Maya's Render Stats

Object is Matte

, respectively.

Compositing

Specifies the role played by the attached objects, at the compositing stage. Three options are available.

Regular

The objects play no special role and are shaded normally. This is the default.

Matte

The objects act as matte holdouts. Matte objects are not shaded and behave as if they were completely opaque, hiding any objects behind them, but appear in the image as transparent black pixels. 

Prelit

The objects are considered to be part of a "prelit" sub-scene, where direct and indirect lighting is baked into the shading. They will reflect light from and towards regular objects in the scene but, just as matte objects, they will appear as transparent black pixels in the primary output variable. This is used to implement Prelit Materials as described in Prelit materials: light transport for live-action elements in production rendering

Sets the object as a matte. The region covered by a matte object will be rendered with an alpha of 0

.

Deformation Motion Blur

Warning

If motion blur is disabled in 3Delight's Quality render settings, no deformation blur will rendered regardless of the settings in this section.

Note

 Note that 3Delight ignores the Motion Blur attribute in the Render Stats.

Sets deformation blur mode of operation for this object. It can be one of the following options:

ON
On (if detected)3Delight tries to detect if the geometry is deforming (particles, geometry with animated deformers). This is the suggested mode of operation since most objects in
the
a scene are not deforming.
ON
On (always)Assume object is deforming and output geometry at each motion sample. This mode of operation will increase memory usage unduly if the geometry is in fact not deforming.
OFF
OffDisables deformation blur for this object. This mode of operation is useful to increase performance in the case of geometry with barely noticeable deformation during the timespan of the images (per shutter exposure) of an animation.

Additional Samples

By default, only two motion samples will be used to motion blur the deformation. This control allows using additional deformation samples for the geometry. This is necessary for geometry deformation with noticeable motion blur curvature within the image.

Transforms

Mesh 3Delight Attributes

Image Removed3Delight transform attributes.

Transforms only have a single attribute to control

The following additional attribute is offered on polygonal mesh objects.


Image Added

The 3Delight attributes on a mesh object.

Render Mesh as a Subdivision Surface

When on, the underlying object will be rendered as a smooth catmull-clark subdivision surface.

Curve 3Delight Attributes

The following additional attribute is offered on curve objects, such as Hair Paint Effects or XGen Groomable Splines Description nodes.

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The 3Delight attributes on a curve object.

Smooth Curves

When enabled, the curves are rendered as cubic splines. Depending on the number of segments of the curve and its rendered size, this may produce a smoother curve. When disabled, the curves are rendered as line segments, similar to how they are rendered in the viewport. This generally offers better performance with little visible difference unless the curves appear very large in the rendered image.

Transforms Attributes

Image Added

The 3Delight attributes on a transform.


Additional Samples

Specifies how many additional motion samples 3Delight should use with rendering motion blur.  These samples will be applied on the transforms and not on the objects themselves.  For example, if you wish to

use samples on a

have more accurate motion blur on rotating propeller, increase Additional Samples on the transform that is responsible of the rotation and not on the propeller's geometry.

  Motion blur has to be enabled in the

Warning

If motion blur is disabled in 3Delight's Quality render settings

for

, this

parameter to

attribute will have

any effect.

no effect.  Note that 3Delight ignores the Motion Blur attribute in the Render Stats.


Here is the effect of motion blur on a propeller without the use of Additional Samples:

Image Modified

Motion Blur =

OFF

Off
Additional Samples is ignored 

Image Modified

Motion Blur =

ON

On
Additional Samples = 0

 (

Gallery
columns2
includeLabelmotionblur
sortname

The following images show renders of a rotating propeller with different settings for Additional Samples.


Total samples used = 2

As can be seen in this example, more motion samples are necessary to accurately render the high curvature of the blur. Here is the result when using Additional Samples:

Image Added

Motion Blur = On
Additional Samples = 4
Total samples used = 6

Image Added

Motion Blur = On
Additional Samples = 30
Total samples used = 32

Gallerycolumns2includeLabeltransformation_mbsortname


Displacement Shader Attributes

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The 3Delight attributes

in the Displacement shader.

on a displacement shader

Excerpt IncludeSFRP:CameraSFRP:CameranopaneltrueRender as Bump

Transform displacements into bump. This is the recommended way of doing  bump mapping as it is conceptually close to displacement mapping. Bump maps are more efficient to render but of lesser visually quality than displacement maps.

Displacement Bound

Specifies the displacement bound for the attached objects, which is the amount by which the bounding box of each object should be increased to include the displaced surfaces. Failure to provide the renderer with a decent value will result in shading artifacts (when the value is too small) or inefficiency (when the value is too large). Refer to this section for details about when you should bother to adjust this value, and how to figure that value. The default value is ‘1.0’.

Camera Attributes

Image Added

Image Removed3Delight Camera Attributes

The 3Delight Camera Attributes.


Shutter

Excerpt Include
SFRP:Camera Shutter Angle
SFRP:Camera Shutter Angle
nopaneltrue

Excerpt Include
SFRP:Camera Shutter Efficiency
SFRP:Camera Shutter Efficiency
nopaneltrue

Excerpt Include
SFRP:Camera Lens Aperture
SFRP:Camera Lens Aperture
nopaneltrue

Projection

Projection Type

Several projection types are available. The possible values are detailed in a table below.


Option

Description

DefaultA perspective projection, or an orthographic projection if the Orthographic Maya attribute is turned on

Cylindrical

The vertical axis uses the projection specified by the standard Maya attribute (see Default above). 

Fisheye stereographic

A stereographic fisheye projection. Maintains angles.
Fisheye equidistantAn equidistant fisheye projection. Maintains angular distances.
Fisheye equisolidAn equisolid angle fisheye projection. Maintains surface relations.
Fisheye orthographicAn orthographic fisheye projection. Maintains planar illuminance.
SphericalA latitude/longitude spherical projection. Implies a 360 degree field of view.



Auxiliary Field of View

Specifies a field of view, in degrees. This is used for the following projection types:

Projection TypeAuxiliary Field of View interpretation
CylindricalSpecifies the horizontal field of view. The camera's Angle of View attribute specifies the vertical field of view.

Fisheye stereographic

Fisheye equidistant

Fisheye equisolid

Fisheye orthographic

Defines the field of view.

Replaces the camera's Angle of View attribute, which is limited to a maximum value of 164.19 degrees.