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The Geometry Attribute Node is used to specify various parameters for a given object, such as the lights to use to light the attached objects, visibility to ray traced rays, and various RenderMan related attributes. Geometry attribute nodes are created and assigned inside the Shader Assignment Panel; refer to The Assignement Panel.


 

Figure 3.11: An empty Geometry Attribute Node

When a geometry attribute node is first created, it contains no attributes at all. It is an empty container where one can add just the relevant attributes. This avoids cluttering the UI and allows attribute inheritance. Attributes can be added and removed by using the Add / Remove Attributes button. ⟨Left-Click⟩ on this button brings up the Add / Remove Attributes Window, which is better suited for multiple attribute addition or removal (see The Add / Remove Attributes Window) ⟨Right-Click⟩ on the Add / Remove Attributes button offers the same functionality through popup menus, which are more convenient when only one attribute or attribute group needs to be added or removed.

Some of the attributes available in the ‘Geometry Attribute Node’ clash with the Maya Render Stats attributes. The attributes defined in a ‘Geometry Attribute Node’ attached to an object will override the related Maya Render Stat attribute. Refer to Section 5.4.1 [Maya Render Stats and Geometry Attribute Nodes], page 128 for more details.

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