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Overview

3Delight for Maya can render any Maya HyperShade network. Scenes that are setup using the usual Maya workflow will work out-of-the-box with 3Delight for Maya. In addition, 3Delight for Maya provides utility nodes and materials for physically plausible shading. 

Content:

3Delight's Materials and Shaders Library


In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials. 

3Delight Material – A hightly versatile dual-layer material to simulate a large variety of surfaces.
3Delight Skin – For rendering (human) skin.
3Delight Glass – For rendering glass.
3Delight Hair – For rendering realistic hair.
3Delight Metal – For rendering physically correct metallic materials. 
3Delight Sky – For rendering physically correct sky dome. 

For custom materials, users can define their own OSL shading nodes as explained in Creating Custom OSL HyperShade Nodes.

Supported Maya Shader Nodes


Follows is a list of all these supported nodes, in alphabetical order.

Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinnbrownianbulge
bump2dbump3dcheckerclothcloudcondition
contrastdisplacementShaderdistanceBetweenenvChromefile
fractalgammaCorrectgranitegridhsvToRgblambert
layeredTextureleatherluminancemarblemultDoubleLinearmultiplyDivide
noiseoceanplace2dTextureplace3dTextureplusMinusAveragepsdFileTex
quadShadingSwitchrampremapColorremapHsvremapValuereverse
rgbToHsvrocksamplerInfosetRangesmearsnow
solidFractalstencilstuccostudioClearCoatsurfaceLuminancesurfaceShader
texture3dtripleShadingSwitchvectorProductvolumeNoisewood
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