The following file formats are supported for saving rendered images depth maps.
Image Formats | |
---|---|
tiff | TIFF format. |
iff | IFF format. Note that only 8 bits RGB or RGBA images are supported by the IFF display driver. |
exr | "Open EXR" format. The Open EXR libraries, which are not included in the 3Delight package, must be installed. The only supported bit depts (by the display driver) are 16-bits float and 32-bits float. |
cineon | Cineon format. It is recommended to set the bit depth to 32-bits float. |
zfile | Depth map file. It is recommended to set the bit depth to 32-bits float. The produce this kind of file, the AOV should be set to ‘z’. |
eps | Encapsulated PostScript format. |
bmp | BMP format. |
psd | PSD format. |
Texture | Mipmap TIFF, suitable to be used as a texture map without the need of converting it with tdlmake . |
radiance | Radiance format. The only supported bit depts (by the display driver) is 32-bits float. |
jpg | JPEG format. |
pic | Softimage’s PIC format. |
png | PNG format. |
Depth and Shadow Map Formats | |
shadowmap | Depth map in TIFF format. Bit Depth has to be set to 32 bit float and the AOV to 'z'. |
dsm | Deep Shadow Map. The deep shadow map driver has several restrictions: the Bit Depth attribute should be set to 32 bit float and the AOV should be set to "rgba". The required Pixel Filter is ‘box’ and the required Filter Width is 1 x 1. |