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The following file formats are supported for saving rendered images and depth maps.

 

NameExtensionDescriptionBit Depth
tiff

.tif

TIFF format. 
Texture
.tdlMipmap TIFF, suitable to be used as a texture map without the need of converting it with tdlmake. 
exr
.exr

"Open EXR" format.

16-bit float
32-bit float
deepEXR *
 "Open EXR" deep image format. Each pixel can contain multiple values at different depths.
16-bit float
32-bit float
jpg
.jpgJPEG format. 
png
.pngPNG format. 
iff
.iffInterchange file format. Note that only RGB or RGBA images are supported by the IFF display driver.
8-bit integer
cineon
 Cineon format. It is recommended to set the bit depth to 32-bits float. 
zfile
 

Depth map file. It is recommended to set the bit depth to 32-bits float. To produce this kind of file, the AOV should be set to ‘z’.

 
eps
 Encapsulated PostScript format. 
bmp
.bmpThe BMP file format, also known as "bitmap image file". 
psd
.psd

Adobe PhotoShop image format (PSD stands for Photoshop Document).

 
radiance
 

Radiance format. The only supported bit depts (by the display driver) is 32-bits float.

32-bit float
__________ 
pic
.pic

Softimage’s PIC format.

 
Shadow Maps Formats
shadowmap
 

Depth map in TIFF format. AOV has to be set to 'z'.

32-bit float
dsm *
.dsmDeep Shadow Map. AOV should be set to "rgba".
32-bit float

For the format names marked with a *, the filtering specified in the Rendering Quality group of rendering attributes is ignored. Instead,  a 'box' pixel filter with a width of 1 x 1 is used.

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