The following file formats are supported for saving rendered images and depth maps.
Name | Extension | Description | Bit Depth |
---|---|---|---|
tiff |
| TIFF format. | |
Texture | .tdl | Mipmap TIFF, suitable to be used as a texture map without the need of converting it with tdlmake . | |
exr | .exr | "Open EXR" format. | 16-bit float |
deepEXR * | "Open EXR" deep image format. Each pixel can contain multiple values at different depths. | 16-bit float | |
jpg | .jpg | JPEG format. | |
png | .png | PNG format. | |
iff | .iff | Interchange file format. Note that only RGB or RGBA images are supported by the IFF display driver. | 8-bit integer |
cineon | Cineon format. It is recommended to set the bit depth to 32-bits float. | ||
zfile | Depth map file. It is recommended to set the bit depth to 32-bits float. To produce this kind of file, the AOV should be set to ‘z’. | ||
eps | Encapsulated PostScript format. | ||
bmp | .bmp | The BMP file format, also known as "bitmap image file". | |
psd | .psd | Adobe PhotoShop image format (PSD stands for Photoshop Document). | |
radiance | Radiance format. The only supported bit depts (by the display driver) is 32-bits float. | 32-bit float | |
pic | .pic | Softimage’s PIC format. | |
Shadow Maps Formats | |||
shadowmap | Depth map in TIFF format. AOV has to be set to 'z'. | 32-bit float | |
dsm * | .dsm | Deep Shadow Map. AOV should be set to "rgba". | 32-bit float |
For the format names marked with a *, the filtering specified in the Rendering Quality group of rendering attributes is ignored. Instead, a 'box' pixel filter with a width of 1 x 1 is used.