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The following file formats are supported for saving rendered images and depth maps.

 

NameExtensionDescriptionBit Depth
tiff

.tif

TIFF format.
8-bit integer
16-bit integer
32-bit integer
32-bit float
LogLuv 
Texture
.tdlMipmap TIFF, suitable to be used as a texture map without the need of converting it with tdlmake.
8-bit integer
16-bit integer
32-bit integer
32-bit float
LogLuv
exr *
.exr

The Open EXR format. OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic.

16-bit float
32-bit float
deepexr *
.exr
The Open EXR "deep" image format (introduced in Open EXR 2.0). Each pixel can contain multiple values at different depths.
16-bit float
32-bit float
jpg
.jpgJPEG format.
8-bit integer
png
.pngPNG format.
8-bit integer
16-bit integer
iff
.iffInterchange file format. Note that only RGB or RGBA images are supported by the IFF display driver.
8-bit integer
cineon
.cin
Cineon format. It is recommended to set the bit depth to 32-bits float.
10-bit float (logarithmic)
zfile
.z

Depth map file. It is recommended to set the bit depth to 32-bits float. To produce this kind of file, the AOV should be set to ‘z’.

32-bit float
eps
.eps
Encapsulated PostScript format.
8-bit integer
bmp
.bmpThe BMP file format, also known as "bitmap image file".
8-bit integer
psd
.psd

Adobe PhotoShop image format (PSD stands for Photoshop Document).

8-bit integer
radiance
.rad

Radiance format. The only supported bit depth (by the display driver) is 32-bits float.

32-bit float
__________ 
pic
.pic

Softimage’s PIC format.

8-bit integer
Shadow Maps Formats
shadowmap
.shw

Depth map in TIFF format. AOV has to be set to 'z'.

32-bit float
dsm *
.dsmDeep Shadow Map. AOV should be set to "rgba".
32-bit float

For the format names marked with a *, the filtering specified in the Rendering Quality group of rendering attributes is ignored. Instead,  a 'box' pixel filter with a width of 1 x 1 is used.

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