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The 3Delight Substance materials renders Substance Designer materials following the Metal-Roughness workflow with specular level control. This workflow is explained in detail in The PBR Guide by Algorithmic - Part 2

This image taken from The PBR Guide by Algorithm - Part 2, illustrates the Metal - Roughness workflow used by 3Delight Substance material.


Note that the material is not meant to be modified by hand as all input, except Edge Tint, is meant to be plugged into Substance Designer textures. 

The Edge Tint parameter is a complement that allows for more realistic metal effects. The parameter is the same as in 3Delight Metal material.

To be continued ...


The Substance materials allows easy look development using Substance Designer textures.

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