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Upon loading the 3Delight for Maya plug-in, a new 3Delight shelf will be installed.

The 3Delight shelf.

The shelf is split in three sections: rendering & render settings, object creation, and material creation.

Rendering & Render Settings

Rendering

Use these shelf buttons to start a new rendering or stop an ongoing one. They are explained in detail in Rendering with 3Delight.

Start an interactive rendering.

Start a live (IPR) rendering. 

Abort render.

Render Settings

Use these shelf buttons to create or select Render Settings nodes. See Render Settings for more details.

Creates a new Render Settings node and set it as the current Maya selection. 

The new Render Settings is shown in the Attribute Editor.

Sets the specified Render Settings node as the current Maya selection. 

The selected Render Settings is shown in the Attribute Editor.

Object Creation

The following shelf buttons can be used to create new scene objects. 

Creates a new Maya area light with a quadratic decay rate.

Creates a new incandescence light.

Creates a new environment light.

Creates a new 3Delight set to define object attribute overrides.

The objects in the current Maya selection become members of this set.

Creates a new 3Delight Open VDB shape assigned to a new 3Delight Open VDB shader.

Material Creation And Assignment

The following buttons can be used to create and assign new materials.

Creates a new 3Delight Material and assigns it to the objects in the current Maya selection.

Creates a new 3Delight Skin material and assigns it to the objects in the current Maya selection.

Creates a new 3Delight Hair and Fur material and assigns it to the objects in the current Maya selection.

Creates a new 3Delight Metal material and assigns it to the objects in the current Maya selection.

Creates a new 3Delight Glass material and assigns it to the objects in the current Maya selection.

Creates a new 3Delight Substance material and assigns it to the objects in the current Maya selection.

Creates a new 3Delight Layered Material and assigns it to the objects in the current Maya selection. 
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