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3Delight for Maya is a flexible and easy to use rendering plug-in for Maya. It leverages the power of 3DelightNSI in support of the most demanding rendering pipelines. Here is an overview of the main components and concepts behind 3Delight for Maya.

 

Render Settings



3Delight's rendering options include settings for items such as image quality, resolution and image layers (AOVs).  These can be edited in Maya's Render Settings dialog. Since all these options are stored by 3Delight for Maya in regular Maya nodes, they can be edited in Maya's Attribute Editor as well. Note that these options can also specify the list of objects to use for rendering. 

Since 3Delight for Maya encapsulate these Render Settings optionsit it possible to have multiple and save them with distinct names. Although it is not mandatory to have more than one Render Settings, having the possibility to define multiple Render Settings gives increased flexibility in the production pipeline. See Render Settings for a complete description.

 

3Delight Shelf and Menu


 


3Delight for Maya
comes with its own Shelf with buttons to start and stop rendering, access Render Settings and for objects creation such as lights and materials. It also comes with a 3Delight menu that offers most of the actions related to rendering, render settings and object creation.

 

3Delight Materials



3Delight for Maya comes with a set of handy physically-plausible HyperShade materials.  Glass, Metal, Skin, Substance and more are offered. Sky, Atmosphere and Open VDB shaders are also included. See Materials for a complete description.

 

Object Attributes


3Delight for Maya supports many of Maya's Render Stats options and defines additional attributes on some Maya nodes. See Object Attributes and Set-Based Attributes Overrides for a complete description. 

  

3Delight Preferences


 

Users of 3Delight for Maya can configure some of its operations to their personal preferences. Such options are available in the 3Delight Preferences dialog. These options are not project or scene specific (such as render settings or object attributes) and they have no effects on the look of the images being rendered.


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