1.7.22 - 2020-1-18 |
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3Delight for Houdini
Materials
1.7.18 - 2020-1-1 |
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3Delight for Houdini
Materials
1.7.17 - 2019-12-21 |
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3Delight for Houdini
3Delight for Maya
1.7.11 - 2019-12-12 |
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3Delight for Maya
3Delight for Houdini
3Delight Display
Materials
1.7.0 - 2019-11-21 |
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3Delight for Maya
3Delight for Katana
3Delight for Houdini
3Delight Display
Materials
1.6.20 - 2019-11-2 |
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3Delight Cloud
3Delight for Maya
3Delight for Katana
finalizeRuntime()
call with the aim of improving memory usage.3Delight for Houdini
matnet
SOP.3Delight Display
Hydra Delegate (hdNSI)
Materials
1.6.0 - 2019-8-25 |
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Introducing a new random walk subsurface scattering algorithm. The algorithm allows for richer rendition of the subsurface effect and replaces the now deprecated dipole approximation and all its variants. To switch back to the old dipole approximation algorithm, please define the following variable: RANDOMWALK_SSS 0
3Delight Cloud
3Delight for Maya
3Delight for Katana
3Delight Display
Materials
1.5.0 - 2019-7-12 |
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The Nodal Scene Interface
ShaderQuery.h
). This allows application linking with 3Delight to query OSL shaders without the need to link with the OSL libraries. 3Delight Cloud
3Delight Display
3Delight for Maya
3Delight for Katana
3Delight for Maya has been made open source. |
1.4.0 - 2019-5-27 |
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3Delight Cloud
renderdl
on Linux systems.3Delight for Maya
3Delight for Katana
Materials
1.3.28 - 2019-4-20 |
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getattribute()
implementation.quantize()
closure now accepts separate color data for each auxiliary AOV. Needed for the infinite number of controls desired in the toon shader. The major downside is this uses more memory now. But we can now have separate quantized colors for each detected outline.3Delight Cloud
3Delight for Maya
3Delight for Katana
<light>
tag was not functional for example.Materials
gettextureinfo("exists").
1.3.19 - 2019-3-25 |
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quantize()
closure to OSL. This allows quantization of local illumination for stylistic effects (e.g. toon shading).renderdl --callprocedurals
to expand any NSI procedurals present in a give .nsi
file.3Delight Cloud
3Delight for Maya
place3Dtexture
. Adding such a node during a live rendering session was not working properly (#7052).particleCloud
shader.dlOpenVDBShape.filename
attribute is now tagged as "usedAsFilename" so that it appears in Maya's File Path Editor.3Delight for Katana
NSI – The Nodal Scene Interface
instances
node to efficiently describe a very large number of instances.Materials
dlColorBland
shader.3Delight Display
i-display
command now accepts the -metadata flag to print any metadata attached to images rendered with 3Delight. For now, this amounts to rendering statistics.Optimized how images are transferred to 3Delight Display.
This release contains a 3Delight Display which is incompatible with previous packages. |
NSI – The Nodal Scene Interface
1.2.16 - 2019-2-01 |
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Overall improvements to the Prelit output. Some regions of the Relighting Multiplier AOV appeared too bright previous to this fix.
Environment maps were flipped in the X direction prior to version 1.2.0. This affects both Katana and Maya. |
3Delight Cloud
3Delight for Maya
Fixed handling of invisible objects feeding instancers.
3Delight for Katana
pointcloud
geometry.pointcloud
geometry type.3Delight Display
Materials & Shaders
1.1.12 - 2018-11-1 |
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Improved license management; 3Delight now communicates less often with the license server.
3Delight Cloud
3Delight Display
3Delight for Maya
3Delight for Katana
OSL Shaders
1.0.12 - 2018-9-21 |
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renderdl -h
output.3Delight Display
3Delight for Maya
3Delight for Katana
OLS Shaders
Added 3Delight Principled material. To become the standard material across all plug-ins.
OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders. This string has no effect in Katana.
3Delight Material is being deprecated and replaced by 3Delight Principled. The later provides all the functionality provided by 3Delight Material, plus the ability to render metals, with less parameters and better usability (such as better parameter ranges, better naming, and better UI). The 3Delight Material is still part of the package for backward compatibility. |
1.0.0 - 2018-8-31 |
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3Delight for Maya
3Delight for Katana