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The Projection camera attributes.

Projection Type

Several projection types are available. The possible values are detailed in a table below, along with how the camera's fov attribute and the Auxiliary Field of View attribute are interpreted in each case.



Option

 

Description

fov 

interpretation

Auxiliary Field of View

interpretation

PerspectiveA perspective camera.Standard.Ignored.
OthographicAn orthographic camera.Standard.Ignored.

Cylindrical

The vertical axis uses the projection specified by the standard Maya attributes. The horizontal axis uses a spherical projection.Defines the vertical field of view.Defines the horizontal field of view.

Fisheye stereopgrahic

A stereographic fisheye projection. Maintains angles.Standard.Ignored.
Fisheye equidistantAn equidistant fisheye projection. Maintains angular distances.Standard.Ignored.
Fisheye equisolidAn equisolid angle fisheye projection. Maintains surface relations.Standard.Ignored.
Fisheye orthographicAn orthographic fisheye projection. Maintains planar illuminance.Standard.Ignored.
SphericalA latitude/longitude spherical projection. Implies a 360 degree field of view.Ignored.Ignored.

The available projection types and their effect on fov and Auxiliary Field of View attributes.

Field of View

Specifies a field of view, in degrees. This is only used for the Cylindrical projection type.


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