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3Delight adds some attributes to Maya's geometry and transforms (for light-specific attributes refer to Lights). These attributes allow to conveniently toggle 3Delight features on a per-object basis. For assignments on several objects at the same time, please refer to Set-Based Attributes Assignments.

Geometry Attributes

3Delight Object attributes.


Render Mesh as a Subdivision Surface

When on, the underlying object will be rendered as a smooth catmull-clark subdivision surface.

Visible in Diffuse

Sets the visibility of the underlying object to diffuse ray types. Note that other kinds of visibility are controlled through the standard Maya's Render Stats. This includes Primary VisibilityVisible in Reflection and Visible in Refraction.

Supported visibility options from Maya's Render Stats

Object is Matte

Sets the object as a matte. The region covered by a matte object will be rendered with an alpha of 0.

Deformation Motion Blur

If motion blur is disabled in 3Delight's Quality render settings, or on the underlying object in Maya's Render Stats, no deformation blur will rendered regardless of the settings in this section.

Sets deformation blur mode of operation for this objects. It can be one of the following options:

ON (if detected)3Delight tries to detect if the geometry is deforming (particles, geometry with animated deformers). This is the suggested mode of operation since most objects in the scene are not deforming.
ON (always)Assume object is deforming and output geometry at each motion sample. This mode of operation can increase memory usage significantly.
OFFDisables deformation blur for this object.

Additional Samples

By default, only two motion samples will be used to motion blur the deformation. This control allows using additional deformation samples for the geometry. This is necessary for geometry deformation with noticeable motion blur curvature within the image.

Transforms Attributes

3Delight transform attributes.


Transforms only have a single attribute to control how many additional motion samples 3Delight should use.  These samples will be applied on the transforms and not on the objects themselves.  For example, if you wish to use samples on a rotating properller, increase Additional Samples on the transform that is responsible of the rotation and not on the propeller's geometry.  Motion blur has to be enabled in the Quality render settings for this parameter to have any effect.

Camera Attributes

3Delight Camera Attributes


Camera have an additional Projection Type field which allows using a variety of spherical projections.


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