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This is the changelog for 3Delight 13 based on NSI (Nodal Scene Interface) technology. This package is not compatible with version 12.x.x of 3Delight. For the latest changelog of version 12, please follow this link.

13.1.4 - Upcoming

3Delight for Katana

  • A more friendly parameterization for 3Delight Atmosphere.
  • Adding Volume Contribution to all light sources. This allows the control of light's intensity inside the volume.
  • Color Correction node has a better Vibrance control.
  • Layered Material now works with subsurface materials.

13.1.3 - 2017-11-16

3Delight

  • A new subsurface sampling strategy removes the RGB coloured dots. Especially in lower quality renders. This was especially visible in the first passes of the progressive and live renders.
  • Improved sampling of atmosphere volumes,
  • OSL shaders can now ask for "curve:t" attribute using the getattribute() function. It gives a value from 0 to 1 along the curve's length. NSI doesn't defined predefined uv coordinates on geometry so this is necessary for easy access to such a useful quantity.
  • Fixed linear interpolation of attributes on catmull-clark subdivision surfaces.
  • Faster starting time in progressive and live renders.

3Delight for Katana

  • Added support for render camera changes in live render.
  • Added a simple material surfaceShader that allows to have a constant colour.
  • Accept an atmosphere shader in DlSettings.
  • Draw a sphere in the viewport to represent a Point Light of a given radius.

Materials

  • Introducing 3Delight Atmosphere, an artist friendly atmosphere shader.
  • Colour Variation shader now gives per-curve variation. 
  • Hair & Fur material provides better blending control of root and tip colours.

13.1.2 - 2017-11-07

Internal release.

13.1.1 - 2017-11-06

3Delight for Katana

  • Changed the orientation of the cylinder area light to be aligned with the Y axis.

Materials and Shaders

  • Introducing a Color Variation node for both Katana and Maya.
  • Introducing a Color Correction node for both Katana and Maya.

13.1.0 - 2017-11-05

3Delight

  • Fix a bug when rays reach their maximum depth. This could have caused various mistakes in lighting.

3Delight for Katana

  • Fix aspect ratio in Live camera changes.
  • Automatic refresh of the light list in Multi-Light UI. The Refresh button has been removed.

13.0.20 - 2017-11-01

3Delight for Katana

  • Renders done interactively now use lowered process priority in favour of better UI responsiveness in Katana.
  • High Dynamic ranges images are now rendered with better quality: edges of area lights and intense highlights are anti-aliased properly. 

Materials 

  • Fixed the specular component of the Skin shader.
  • Added a Color Correction node. 

3Delight and NSI

  • Added .global.renderatlowpriority attribute to enable low priority for the rendering process.
  • Added the maximumvalue attribute on NSI outputlayer nodes.  This enables a new tone mapping algorithm that improves overall image quality when very bright pixels are present.
  • The network cache has now a default directory. Enabling the feature is a matter of setting a network cache size. More information in The 3delight.config File.

13.0.19 - 2017-10-27

3Delight for Katana

  • Added support for Cryptomatte IDs.
  • Moved framebuffer option from DlSettings to the Preferences dialog.
  • The Performance and Render Engine sections of DlSettings has been removed.
  • Batch and disk renders now always use horizontal bucket scanning.
  • Fixed Auxiliary Field of View in the Camera's projection.
  • Statistics are now always embedded in rendered images.

3Delight and NSI

13.0.18 - 2017-10-25

Materials

  • Hair&Fur shader has now tip and root colour controls as well as an intensity multiplier.

13.0.17 - 2017-10-23

Materials

  • Added 3Delight Layered material. The material can combine up to three different layers.

NSI

13.0.16 - 2017-10-22

3Delight for Katana

  • Added support for Point Lights.

NSI

  • Added rudimentary support for scattering inside volumes.

13.0.15 - 2017-10-20

3Delight for Katana

  • Restrict terminal OSL shaders to these outputting a BRDF (usability)

13.0.14 - 2017-10-19

3Delight for Katana

  • Various improvement in parameter naming, readability and usability of shaders (no functionality changes).
  • Adding "atmosphere" section in DlSettings.
  • Fixes for hiDPI screens. This includes the Multi-Light section which is now DPI-independent.

NSI

  • Fixed a bug that made larger particles appear "clipped".

13.0.13 - 2017-10-11

3Delight for Katana

  • Added viewer manipulators for Gobo and Decay light filters
  • Better handling of "vectorSpace" displacementShader parameter.
  • Fixed vector displacement.

NSI

  • Changed the origin of textures for the texture() shadeop to be the lower left corner.
  • Fixed crashes when editing a scene from multiple threads.
  • Added .quality.volumesamples attribute to control volume sampling quality
  • Report invalid OSL spaces passed to transform(). 3Delight takes care of limited the amount of error messages this might produce to a reasonable level.
  • Improved displacement in multi-camera scenes.
  • Improved filtering of displacement texture.
  • Improved displacement of object instances.
  • Improved support for OSL's transform() function.

13.0.12 - 2017-10-01

NSI

  • Basic framework for volumes declaration

13.0.11 - 2017-09-25

  • Fix bad renders when a second render is done with the same scene (start, stop, start sequence).

13.0.10 - 2017-09-21

3Delight for Katana

    • Removed useless specular depth control. 3Delight offers three simple depth controls: reflecton, refraction, hair and diffuse.

13.0.9 - 2017-09-11

3Delight for Katana

  • Display an error message when a Katana license is not available for disk renders.
  • The DlCameraSettings now respect Katana'a attribute inheritance.

13.0.8 - 2017-09-02

3Delight for Katana

  • The package now recognizes Katana's interactive license.
  • Added a Sky Light shader.

NSI

  • OSL errors are now reported through the NSI error handler

13.0.7 - 2017-09-01

3Delight for Katana

  • Added Sky Light package. It uses the 3Delight Sky shader.
  • The Environment Light package now uses the environment light shader by default. Existing Katana lights are not affected by this change.
  • Added Geometry ID, Scene Path ID and Surface Shader ID to the list of supported AOVs.
  • Renamed P and N AOVs to P.camera and N.camera. This will allow is to support those quantities in different spaces.

13.0.6 - 2017-08-28

  • Fixed unwanted shadowing of environment by area lights.
  • Improved updates during live rendering sessions.
  • Added support for the following built-in AOVs: P, N, ID.scenepath, ID.geometry, ID.surface.
  • Shading Samples was not functional (locked) since 13.0.4; it is now fixed.
  • Removed "specular" depth. Rays are now tagged as wither reflection or refraction depending on the direction they take when interacting with a specular BRDF. This leaves us with four different ray depths: reflection, refraction, diffuse and hair. This work also fixes refraction depth problems (was impossible to control because of a bug with the specular ray-type overriding it).
  • Fixed problems when modifying displacements during live render.

3Delight for Katana

  • The DlSetting's Multi-light selection is now applied on all image layers that are using a Shading Component AOV.
  • The DlSetting's Multi-LIght section is now always displayed - previously, an image layer had to be selected for the Multi-Light to be shown.
  • Existing DlSettings nodes will need to be re-created.

13.0.5 - 2017-08-17

  • Implement NSIRenderControl's stop and start actions.   These actions allow the stopping and re-starting of any asynchroneous render without destroying the scene. One particular application is the modification of the output chain (e.g. resolution) while rendering.
  • Fixed crashes in asynchronous renders interruptions

3Delight for Katana

  • Mutli-light rendered layers now appear correctly in Katana Monitor.
  • The Multi-light section now detects and warns about missing lights & rigs that were previously selected for multi-light output.
  • The <light> token can now be used as a part of the Image Filename.

13.0.4 - 2017-08-15

  • Re-organize Hair & Fur material parameters in a more user friendly manner.

13.0.3 - 2017-08-12

  • Improved sampling of NSI directional lights. Some bright spots was appearing when both directional and area lights were in the same scene.
  • Reduced coarseness of live renders.

3Delight for Katana

  • Multi-Light AOVs are now correctly output to the Katana Monitor (issue #6428). 

13.0.2 - 2017-08-03

  • Fix area light shadow casting bug. Area lights could cast shadows from environments even if not requested. Issues #6658 and #6693.
  • Fix numerical instability that produced (albeit very rarely) bad noise from light sources.
  • renderdl: restore the "-t" and the "-catrib" command line option. The "-catrib" option has been renamed to "-cat".

NSI

  • NSIRenderControl() now accepts a "stoppercallback". The callback is called, along with user data, when a render is done. This allows for asynchronous renders to communicate completion to parent program.
  • NSIEvaluate() can now read NSI archives from stdin when "-" is passed as the filename.

3Delight for Katana

  • Fixed Mute and Solo controls for rigs which contain an Incandescence Light.

13.0.1 - 2017-07-28

13.0.0 - 2017-07-26

3Delight for Katana

  • Mute and Solo controls now work with the Incandescence Light.
  • Fixed multi-light output of the new Incandescence Light.
  • The installer now sets the DEFAULT_RENDER environment variable to dl.
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