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3Delight adds some attributes to Maya's geometry and transforms. These attributes allow to conveniently toggle 3Delight features on a per-object basis. To control some of these attributes on several objects at once, please refer to Set-Based Attributes Overrides.

For light-specific attributes, please refer to Lights & Light Filters.

Content:


Geometry Attributes

The supported Render Stats attributes and the 3Delight attributes on all renderable geometric objects.


Visible in Diffuse

Sets the visibility of the underlying object to diffuse ray types. Note that other kinds of visibility are controlled through the standard Maya's Render Stats. This includes Primary VisibilityVisible in Reflection and Visible in Refraction.

Object is Matte

Sets the object as a matte. The region covered by a matte object will be rendered with an alpha of 0.

Deformation Motion Blur

If motion blur is disabled in 3Delight's Quality render settings, no deformation blur will rendered regardless of the settings in this section.  Note that 3Delight ignores the Motion Blur attribute in the Render Stats.

Sets deformation blur mode of operation for this object. It can be one of the following options:

On (if detected)3Delight tries to detect if the geometry is deforming (particles, geometry with animated deformers). This is the suggested mode of operation since most objects in a scene are not deforming.
On (always)Assume object is deforming and output geometry at each motion sample. This mode of operation will increase memory usage unduly if the geometry is in fact not deforming.
OffDisables deformation blur for this object. This mode of operation is useful to increase performance in the case of geometry with barely noticeable deformation during the timespan of the images (per shutter exposure) of an animation.

Additional Samples

By default, only two motion samples will be used to motion blur the deformation. This control allows using additional deformation samples for the geometry. This is necessary for geometry deformation with noticeable motion blur curvature within the image.

Mesh 3Delight Attributes

The following additional attribute is offered on polygonal mesh objects.


The 3Delight attributes on a mesh object.

Render Mesh as a Subdivision Surface

When on, the underlying object will be rendered as a smooth catmull-clark subdivision surface.

Curve 3Delight Attributes

The following additional attribute is offered on curve objects, such as Hair Paint Effects or XGen Groomable Splines Description nodes.

The 3Delight attributes on a curve object.

Smooth Curves

When enabled, the curves are rendered as cubic splines. Depending on the number of segments of the curve and its rendered size, this may produce a smoother curve. When disabled, the curves are rendered as line segments, similar to how they are rendered in the viewport. This generally offers better performance with little visible difference unless the curves appear very large in the rendered image.

Transforms Attributes

The 3Delight attributes on a transform.


Additional Samples

Specifies how many additional motion samples 3Delight should use with rendering motion blur.  These samples will be applied on the transforms and not on the objects themselves.  For example, if you wish to have more accurate motion blur on rotating propeller, increase Additional Samples on the transform that is responsible of the rotation and not on the propeller's geometry.

If motion blur is disabled in 3Delight's Quality render settings, this attribute will have no effect.  Note that 3Delight ignores the Motion Blur attribute in the Render Stats.


Here is the effect of motion blur on a propeller without the use of Additional Samples:

Motion Blur = Off
Additional Samples is ignored 

Motion Blur = On
Additional Samples = 0
Total samples used = 2

As can be seen in this example, more motion samples are necessary to accurately render the high curvature of the blur. Here is the result when using Additional Samples:

Motion Blur = On
Additional Samples = 4
Total samples used = 6

Motion Blur = On
Additional Samples = 30
Total samples used = 32


Displacement Shader Attributes



3Delight attributes in the Displacement shader.





Render as Bump

Transform displacements into bump. This is the recommended way of doing  bump mapping as it is conceptually close to displacement mapping. Bump maps are more efficient to render but of lesser visually quality than displacement maps.

Displacement Bound

Specifies the displacement bound for the attached objects, which is the amount by which the bounding box of each object should be increased to include the displaced surfaces. Failure to provide the renderer with a decent value will result in shading artifacts (when the value is too small) or inefficiency (when the value is too large). Refer to this section for details about when you should bother to adjust this value, and how to figure that value. The default value is ‘1.0’.

Camera Attributes

3Delight Camera Attributes

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