Space Index
Total number of pages: 104
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0-92D Textures3D Textures 3Delight ROP image2020-10-21_12-30-33.png The 3Delight ROP The options defining the objects to render, rendering quality and image layers to produce are all contained as attributes of 3Delight Render Settings nodes. Outside the Houdini Render Settings window Create
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AAOV Selectorimage2020-10-21_12-37-38.png The AOV Selector. AOV Selector Custom Variables If you have custom shaders that produce other output variables, it is possible to expand the list of offered AOVs in the selector by providing a customAOVs.txt file in your 3Deli
Atmosphere
image2020-7-3_21-23-24.png The 3Delight Atmosphere Shader To use Atmosphere, select it under Scene Elements, in the 3Delight ROP. 3Delight Atmosphere
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BBatch RenderingUsing hqueue Using 3Delight's renderdl Command Line Offline rendering can also be launched using 3Delight’s standalone renderer renderdl — provided the scene have been exported to a NSI File. To render a file named file.nsi, just type: renderdl file.nsi
Box Noise
box_noise_ui_houdini.png The Box Noise 3D Texture node. Box Noise
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CCar PaintCar Material.jpg 3Delight Car Paint Material 3Delight Car Paint
Changelog
Changelog
Color
dlColor_Houdini_UI.png Color
Color Blend
image2020-7-3_16-51-37.png Color Blend Utility Shader Color Blend
Color Blend Multi
dlColorBlendMulti_Houdini_UI.png Color Blend Multi
Color Correction
color_correction_houdini_ui.png The Color Correction utility node Color Correction
Color Variation
ColorVariation.png The Color Variation utility node. image2020-7-3_17-8-8.png An example network using the Color Variation utility. Color Variation
Configuration
Advanced configuration options are explained in the 3delight.config File. Information about the supported environment variables is available here. This can be useful for custom installations, but is not generally recommended as it can easily lead to a no
Custom AOVs
Custom AOV are presented in the AOV Selector's Custom section, and can be selected for output to an image layer just like the built-in AOVs. A custom AOVs is represented by shading nodes of a specific type; the node's name defines the AOV name. To create
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DDemo ScenesDemo Scenes
Displacement Blend
Displacement Blend
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EEnvironmentEnvironment Variables Upon installation, there are no mandatory environment variables to set for the proper functioning of the plug-in. The following environment variable can be used when developing your own OSL shaders. Environment Variable Description _3DELIGHT_USER_OSO_PATH
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FFacing RatioFacingRatio.png The Facing Ratio Utility shader. Facing Ratio
Flakes
image2020-7-3_16-49-59.png Flakes 3D Texture Shader Flakes
Float
dlFloat_Houdini_UI.png Float
Float Blend
dlFloatBlend_Houdini_UI.png Color Blend
Float Math
dlFloatMath_Houdini_UI.png Float Math
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GGeometry3Delight for Houdini supports all Houdini geometry apart from NURBs. Geometry loading from BGEO, Alembic, USD is supported as well. Packed primitives and all flavours of geometry instancing (SOP, OBJ, instancefile) are supported and rendered using 3Deli
Glass
glass_houdini_ui.png The full UI of the glass material. Only two main components: reflection and refraction, supplemented by a physically accurate thin-film interference and volumetric rendering. 3Delight Glass
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HHair And FurHair & Fur Material.jpg 3Delight Hair and Fur shader. 3Delight Hair & Fur
Handling of Textures
Handling of Textures
Houdini Compatibility
Table below shows the Houdini version that is supported from specific 3Delight version. Blue Field → Version not supported. 3Delight Version Houdini Version 20.5 20.0 19.5 19.0 18.5 18.0 2.9.127 20.5.410 20.0.751 19.5.805 2.9.126 20.5.370 2.9.125 2.9.124
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IImage Layers (AOVs)Image Layers Overview image2020-10-21_12-35-50.png The Image Layers group Image Layers (AOVs) List The second section of the Image Layers group is use to specify the list all the layers that will be generated during the rendering process (subject to the s
Index
Installation Installing 3DelightNSI consist of downloading the package (available here https://3delight.com/download) and running the installer. Once this is done, re-starting Houdini will make 3Delight available as a renderer. System Requirements Houdini versions: 17
Introduction
houdini_01.png 3Delight for Houdini is a flexible and easy to use rendering plug-in for SideFX's Houdini. It leverages the power of 3DelightNSI in support of the most demanding rendering pipelines. Here is an overview of the main components in 3Delight fo
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LLayered Materialimage2022-3-9_11-26-59.png The 3Delight Layered material 3Delight Layered
License Installation
License Installation
Lights
3Delight for Houdini relies on Houdini's standard lights. This means that you use the same manipulators and parameters that you are used to. You can expect a very close lighting to Mantra's renders. Some of the parameters are not supported (she as Shadow
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MMaterialsMetal Metal Material.jpg 3Delight Metal with its four main sections: Coating Layer, Base Layer, Thin Film layer and Bump. Base layer allows for tempered (thin-film) metal simulation. The default values of the metal are these of copper. 3Delight Metal Included P
Multi-Light
image2020-10-21_12-39-7.pngThe Multi-Light section of the Image Layers group of settings. Multi-Light An example of how this feature can be used is detailed in Multi-Light Rendering. Turning on the multi-light value will render all layers with each of the
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OObject Attributes3Delight adds some attributes to Houdini's geometry and transforms. These attributes allow to conveniently toggle 3Delight features on a per-object basis. To control some of these attributes on several objects at once, please refer to Set-Based Attributes
Open VDB
Using Open VDB assets with 3Delight for Houdini requires a geometry node with 3Delight vdbVolume shader assigned to node's material's attribute and inside this geometry node we should place a File node with the corresponding VDB file name that we want on
Output
image2020-10-21_12-34-18.png The Output group The Output group of rendering options allows you to specify what you want to be outputted as a result of your rendering command. It can be an image on your screen (viewed through 3Delight Display), an image sa
Overrides
* Overrides Intro image2020-9-21_3-21-55.png 3Delight's Overrides render settings. * Overrides
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PPrelit WorkflowComposed Image Prelit_Composed.jpg HDR Background Plate BG_3_16-9_hd.jpg Rendered AOVs prelit_AOVs.jpg Scene Geometry matching_geometry.jpg HDR 360 Environment Env_panorama_360.jpg Sample Composition - Fusion 9prelit_composition.png Prelit Tag on Environm
Primitive Attribute
AttributeRead.PNG The Primitive Attribute shader. This node is meant to read attributes that are attached to the underlying geometric primitive, commonly referred to as primvars. → Name The name of the attribute to read.
Principled
houdini_principled.png 3Delight Principled Material 3Delight Principled
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QQualityThe settings in this section directly affect image's quality. By definition, image quality settings also affect image rendering speed. image2020-10-21_12-31-51.png 3Delight's Quality render settings. Quality - Motion Blur Motion Blur Enables motion blur
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RRampramp_houdini_ui.png Ramp
Random Color
RandomColor.png Random Color Utility Shader Random Color
Random Material
random_material_ui_houdini.png The 3Delight Random Material. 3Delight Random Material
Remap
Remap
Rendering with 3Delight
3Delight renderings can be launched and stopped through the 3Delight Shelf, the 3Delight menu, or in the Render Settings themselves. Starting a rendering with a specific Render Settings will always set it as active in the Houdini Render Settings window. S
Root
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SScene ElementsThe Scene Elements group of rendering attributes specifies which scene objects will be used for rendering. A particular render can include only a subset of the scene’s objects and lights. This could be useful to render the scene in layers (foreground, bac
Shaders
3Delight for Houdini provides a rich variety of shaders, including materials for physically plausible shading, high performance volume shaders and utility nodes. They are all efficient OSL based shaders. For custom materials, users can define their own OS
Skin
houdini_skin.png The 3Delight Skin attributes Skin
Sky
Sky-light.jpg The 3Delight Sky Environment Shader We support Houdini's sky light.. 3Delight Sky
Solid Ramp
solid_ramp_houdini_ui.png Solid Ramp
Stand-in ROP
3Delight Stand-in ROP is used to export your working scene geometry and the shaders attached to them on an NSI file. image2020-11-17_16-26-13.pngYou can export one file or a sequence of files using the buttons on the ROP ui. Also you can select the object
Substance
Substance.png 3Delight Substance
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TTexturetexture_houdini_ui.png Texture
The 3delight.config File
The 3delight.config File
Thin
thin_houdini_ui.png The 3Delight Thin material. 3Delight Thin
Toon
Toon Material.jpg Toon
Toon Glass
Toon Glass.jpg Toon Glass
Triplanar
houdini-triplanar.png image2020-9-17_19-21-5.png The input points of Triplanar node (color_texture, float_texture and height_texture) are File-Image data type and does not require any node connection to them, so they have to be ignored from this aspect.
Tutorials
3Delight for Houdini Tutorials by Lewis Taylor (Vimeo). https://vimeo.com/tinyhawkus https://vimeo.com/tinyhawkus 3Delight For Houdini Tutorials by Right-Brained Tutorials (Youtube). https://www.youtube.com/playlist?list=PLyH0C6d0_ZdTYoPGP_qmgAY7CG2f7HX5t
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UUtilityUV uv_houdini_ui.png UV
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VViewport ROPThe Viewport ROP starts a 3Delight IPR render directly into the viewport, à la Solaris. The Viewport ROP icon in the toolbar is a quick and easy way so start and stop such an IPR render. One can also create the ROP manually and start the render from ther
Volume
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WWorley NoiseWorley.png Worley Noise 3D Texture Shader Worley Noise
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