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8.0.18 - Upcoming

  • Layer's Outlining Color attributes are now color-managed (issue 6051).
  • Fixed IPR errors introduced in 8.0.16.

8.0.17 - 2015-10-24

  • Added support for the following attributes of a perspective camera (issue 6014):
    • Shake Enabled
    • Shake
    • Shake Overscan Enabled
    • Shake Overscan
    • Film Translate
    • Film Roll
    • Film Roll Order
    • Film Roll Pivot
  • Fixed an possible issue when calling DRP_buildShaders (issue 6001).

8.0.16 - 2015-10-10

8.0.15 - 2015-09-25

  • Fixed issues when manually calling DRP_buildShaders(string $render_pass) (issue 6001).
  • Fixed issue where selecting a camera shape that has an image plane would not offer imager shader assignment (issue 6002).
  • Fixed possible MEL error when rendering in Maya 2015 Extension with color management enabled.
  • Fixed issue with texture color profile detection in Maya 2015 (non-extension).

8.0.14 - 2015-08-25

  • Fixed the render log generation on Windows, when using the Export RIB File and Render render mode. This was missing since 8.0.8.

8.0.13 - 2015-08-01

  • Cumulates 3Delight changes since previous package.

8.0.12 - 2015-07-31

  • Fixed an error related to the Compensate Gamma of Shader Colors setting when working on an existing scene.
  • Fixed an issue when changing the Monitor Profile setting for an existing scene may render with shaders using incorrect color values.
  • Fixed a performance issue on Mac OS X. Rendering from maya would not use all available CPU on laptops which get too warm.
  • Using velocity data to render motion blurred nDynamic Instancers. So they will render slightly differently.

8.0.11 - 2015-07-25

  • The name of a node connected to a message extension attribute on a 3DelightVDBShape is now passed as a shader parameter (issue 5956).
  • Single numeric attribute children of multi, compound extension attributes on a 3DelightVDBShape are now passed as float array shader parameters (issue 5956).
  • Fixed an issue producing errors when trying to render some XGen objects on Windows.
  • Added a Compensate Gamma of Shader Color Attributes option in the Common tab of the Render Settings, in Maya 2015 Extension and more recent. See this page for details.

8.0.11 - 2015-07-23

  • Cumulates 3Delight changes since previous package.

8.0.9 - 2015-07-10

  • This is the last package that supports Maya versions 2011 and 2012.

8.0.8 - 2015-07-10

  • Fixed broken Export RIB File and Render render mode on Windows. Please note that this render mode will not produce a log on Windows; this will be fixed in the future. This bug has been discussed in a forum thread.

8.0.7 - 2015-07-09

  • Cumulates 3Delight changes since previous package.

8.0.6 - 2015-07-02

  • Extension attributes on 3DelightVDBShape nodes are now passed as shader parameters (issue 5956).
  • Cleaned the Extra Attributes section of 3DelightVDBShape nodes (issue 5961).
  • Fixed crash when rendering OpenVDB nodes and motion blur (issue 5959).

8.0.5 - 2015-06-29

  • The list in the Create Render Pass from Template sub-menu is now sorted in alphabetical order.
  • The OpenVDB node now allows the use of the '#' sequence number character in the file name. Note that this node is now automatically connected to Maya's time node.

8.0.4 - 2015-06-26

  • Fixed possible crash when using "Create Map" option on a XGen description's attribute (issue 5945).

8.0.3 - 2015-06-18

  • Cumulates 3Delight changes since previous package.

8.0.2 - 2015-06-11

  • Cumulates 3Delight changes since previous package.

8.0.1 - 2015-06-10

  • Fixed broken swatches for the sphere & teapot primitives.
  • Added 3Delight → About... menu item.

8.0.0 - 2015-06-08

  • Another attempt to fix broken Shadow Objects attribute of a Light Attribs Node when assigned to a light casting ray-traced shadows (issue 5876).
  • Added a shadow object set attribute in all light shapes, under the 3Delight group. (Note: It will be overridden by assigning a light attribs node that contains the "Shadow Objects" attribute, and it has the same function).
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