Camino del Sol

A scene featuring Atmosphere, Instancing, Incandescence Light and a Multi-Light setup. Requires the explosion sample file from: explosion.vdb-1.0.0.zip.

Maya Camino_del_Sol_docs_02.zip

Houdini Camino_del_Sol_docs_15.zip

NSI Camino_del_Sol_NSI.zip


Sunset on the Grid

Maya  Sunset_on_the_Grid_docs_01.zip


Propeller

Scene designed to test motion blurSpecifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).

Maya →propeller_docs_05.zip

Cinema 4D→ propeller_docs_01.zip



Multi-Light

A simple scene demonstrating the usage of Multi-Light with Area Lights, Environment Light and Incandescent Light.

Maya → multi_light_primitives_docs_04.zip

Cinema4D → multi_light_primitives_docs_01.zip


Open VDB Smoke

A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the Smoke2 sample file from https://www.openvdb.org/download/ (smoke2.vdb)

Maya → openvdb_A_doc_03.zip

Cinema4D → openvdb_A_doc_01.zip




Open VDB Explosion

A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the explosion sample file from https://www.openvdb.org/download/ (explosion.vdb)

Maya  openvdb_B_doc_02.zip


Alley Fan

A scene making use of 3Delight Atmosphere.

Maya  fan_docs_02.zip



Shader Swatches - Tempered Metal

A simple swatch scene with "studio lighting" to test the Thin Film of the Metal.  The artist used a procedural on film thickness to achieve interesting effects.

Maya → shader_swatches_docs_03.zip

Cinema4D → swatch_docs_01.zip



Candy Bowl

A simple candy shader demonstrates the use of the Color Variation node to have a different color on each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large number of objects at once.

Maya →  candy_bowl_docs_03.zip

Cinema4D →  candy_bowl_docs_01.zip



Plant pot

Demonstrates the effect of Point Light's radius parameter.

Maya →  plant_pot_docs_02.zip

Cinema4D →  plant_pot_docs_01.zip


Parallels

This simple scene demonstrates the effect of Directional Light's angular diamater.

Maya →  parallels_docs_03.zip

Cinema 4D → parallels_docs_01.zip


Grass Field

This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field. The grass shader demonstrates the use of the Color Variation node to create different green colors for each clump. This scene has been designed to assess the difference between the "Natural" and the "Uniform" colour variations.

Maya   grass_field_docs_02.zip


Glasses

This scene is used to explore the effect of Maximum Refraction Depth with multiple overlapping glass objects. The glass has a very small amount of absorption for greater realism.

Maya →  glasses_docs_04.zip

Cinema4D →  glasses_docs_01.zip



Area Light Shapes

A simple scene to demonstrate the different area light shapes possible using the Area Light.

Maya →  area_light_shapes_docs_02.zip

Cinema4D →  area_light_shapes_docs_01.zip


RGB Cubes

A demo scene initially used for colour management and provided here for reference. 

Maya →  rgb_cubes_docs_05.zip

Cinema4D →  rgb_cubes_docs_01.zip


Brick_Pile_3Delight.zip

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