- Created by 3Delight on Nov 18, 2019
Camino del Sol
A scene featuring Atmosphere, Instancing, Incandescence Light and a Multi-Light setup. Requires the explosion sample file from: explosion.vdb-1.0.0.zip.
Maya →Camino_del_Sol_docs_02.zip
Houdini →Camino_del_Sol_docs_15.zip
Sunset on the Grid
Propeller
Scene designed to test motion blur. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).
Maya →propeller_docs_05.zip
Cinema 4D→ propeller_docs_01.zip
Multi-Light
A simple scene demonstrating the usage of Multi-Light with Area Lights, Environment Light and Incandescent Light.
Maya → multi_light_primitives_docs_04.zip
Cinema4D → multi_light_primitives_docs_01.zip
Open VDB Smoke
A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the Smoke2 sample file from https://www.openvdb.org/download/ (smoke2.vdb)
Maya → openvdb_A_doc_03.zip
Cinema4D → openvdb_A_doc_01.zip
Open VDB Explosion
A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the explosion sample file from https://www.openvdb.org/download/ (explosion.vdb)
Maya → openvdb_B_doc_02.zip
Shader Swatches - Tempered Metal
A simple swatch scene with "studio lighting" to test the Thin Film of the Metal. The artist used a procedural on film thickness to achieve interesting effects.
Maya → shader_swatches_docs_03.zip
Cinema4D → swatch_docs_01.zip
Candy Bowl
A simple candy shader demonstrates the use of the Color Variation node to have a different color on each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large number of objects at once.
Maya → candy_bowl_docs_03.zip
Cinema4D → candy_bowl_docs_01.zip
Plant pot
Demonstrates the effect of Point Light's radius parameter.
Maya → plant_pot_docs_02.zip
Cinema4D → plant_pot_docs_01.zip
Parallels
This simple scene demonstrates the effect of Directional Light's angular diamater.
Maya → parallels_docs_03.zip
Cinema 4D → parallels_docs_01.zip
Grass Field
This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field. The grass shader demonstrates the use of the Color Variation node to create different green colors for each clump. This scene has been designed to assess the difference between the "Natural" and the "Uniform" colour variations.
Maya → grass_field_docs_02.zip
Glasses
This scene is used to explore the effect of Maximum Refraction Depth with multiple overlapping glass objects. The glass has a very small amount of absorption for greater realism.
Maya → glasses_docs_04.zip
Cinema4D → glasses_docs_01.zip
Area Light Shapes
A simple scene to demonstrate the different area light shapes possible using the Area Light.
Maya → area_light_shapes_docs_02.zip
Cinema4D → area_light_shapes_docs_01.zip
RGB Cubes
A demo scene initially used for colour management and provided here for reference.
Maya → rgb_cubes_docs_05.zip
Cinema4D → rgb_cubes_docs_01.zip
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