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3Delight for Maya is a fully integrated Maya plug-in that lets you render Maya scenes using the powerful 3Delight rendering core. A wide support of all native Maya geometries, lighting, shading and FX features is provided. See Limitations for more details on what is currently unsupported. 3Delight for Maya is compatible with Maya versions 20112012201320142015 on all 64-bit platforms: Mac OS XWindows and Linux.

The plug-in is designed to be easy to use and integrates all the features needed in modern production pipelines:

  • Path Tracing Global Illumination
  • HDRI Image Based Lighting
  • Physically/visually plausible BSDF-based materials, including a complete physical solution for hair
  • Area Lights (including geometric area lights)
  • IPR Re-Lighting
  • Full Color Management out of the box
  • Network Cache for textures and archives
  • UDIM texture support
  • PTEX texture support
  • Sub-Pixel Displacement (analytic, no pretessellation), with VDM support (ZBrush, Mudbox)
  • Subdivision Surfaces (analytic, no pretessellation)
  • Powerful scene elements (sets) and image layers AOV systems
  • Multi-Light Output (per-light AOV of any component, of any light path)
  • Multi-Masks Output (output of any object/material masks)
  • Outline rendering
  • EXR Image File Output
  • Deep EXR Image File output
  • Caustics (via Photon Mapping)
  • Ability to choose REYES algorithm (see Pros and Cons of REYES vs Path Tracing)
  • Ability to choose Point-Based Global Illumination algorithm (typically for projects with lower pixel complexity)
  • Efficient simultaneous Multi-Camera rendering — "Stereo" is the case with 2 cameras
  • Antialiased Outline Rendering with per-variable AOV component detection
  • I-Display: powerful image viewer with multi AOVs, 4K support

The 3Delight for Maya plug-in benefits from the powerful and unique features of the 3Delight rendering engine:

  • Proprietary higher quality environment sampling
  • Physically/visually plausible BSDF evaluation via the bsdf() and trace() RSL functions, featuring the following BSDFs for direct and indirect lighting:
uniform
cosine
oren-nayar
blinn
ashikhmin-shirley
cook-torrance
ward
glass-ggx
hair
  • Transformation and Deformation Motion Blur with support for topological changes
  • RSL1.0 / RSL2.0 Shading Language support with optimising compiler and very efficient last stage JIT compilation
  • Procedural Geometry / Archives (on demand)
  • Full geometry support, without any tessellation, of higher order geometry such as: subdivision surfacesNURBScurvespointsimplicit surfaces
  • Massive instancing of geometry with tiny impact on memory footprint
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