8.0.30 - Upcoming
- Fixed bump mapping for objects with invalid texture coordinates. This resulted in zero sized normals.
- Extension attributes on shapes are not keyable by default anymore.
8.0.29 - 2016-03-28
- Fixed issue with RIB fragment file names whose tokens were not expanded (issue 6213).
- Added a Lens Shader attribute in the 3Delight section of a Maya camera. It can be used to connect a user-defined lens shader to the render camera. More details here.
- OSL: added support for vector displacement.
8.0.28 - 2016-03-09
- Cumulates 3Delight changes since previous package.
8.0.27 - 2016-03-07
- Cumulates 3Delight changes since previous package.
8.0.26 - 2016-03-02
- Fixed colour management issues with OSL renderings, notably wrong displacement shader colours (issue 6174).
- OSL Render Settings for Maya 2015 and older now have a Monitor Color Profile attribute; the colour management system is described here.
- OSL renderings for Maya 2015 Extension and more recent use the Maya built-in color management system, described here. There are no 3Delight for Maya additional controls required in this case.
- There is a Monitor Color Profile attribute that will be displayed in the OSL render settings in Maya 2015 Extension and up, if the loaded scene was saved in an older Maya version. This is a backward compatibility feature to maintain the rendered look produced by the older Maya version.
- Fixed area light and environment textures that appeared upside-down in OSL renderings (issues 6188 and 6191).
8.0.25 - 2016-02-26
- Fixed RifFilter plugins which were only working on the first frame of an animation sequence (issue 6184).
8.0.24 - 2016-02-23
- V coordinates for OSL renderings are now output as defined in Maya, instead of being flipped. The OSL place2DTexture has been changed accordingly. This resolves an issue where using a file node without a place2DTexture node would produce incorrect results (issue 6169). This only affects OSL renderings.
8.0.23 - 2016-02-19
- OSL render pass RIB filename now supports the
<pass>
token (issue 6143). - Fixed possible 3Delight error messages when editing some VDB shape attributes once it has been rendered.
- Added a Use render Settings' Image Size toggle in the OSL render pass. It is on by default; the Common tab now shows the standard Maya Image Size section.
- Moved the Quality group of attributes up in the OSL render pass.
8.0.22 - 2016-02-09
Fixed a problem where modified values for 3Delight extension attributes would not be restored properly after an open scene operation. This prevented proper values from being used when rendering with the
Render
command line utility.User-defined light shapes that are using 3Delight extension attributes will minimally require some initialization command.
- Added Illumination From extension attribute on Paint Effects shapes and Maya Hair shapes.
- Added extension attributes on NURBS curve shapes to allow rendering them.
- Fixed plug-in initialization in Maya 2013. Pre-release features are available only for Maya 2014 and up.
- Fixed issue that prevented any motion blur with the OSL renderings.
- Added basic support for OSL rendering with the Render command line utility via the
-render 3delightOSL
option. - Fixed issue with the 3Delight Display's re-render function & OSL render passes.
8.0.21 - 2016-01-28
- Added support for the image plane of the camera
- Fixed shader compilation issue involving some attribute connections (issue 6130).
- Fixed OSL pass rendering: area lights weren't exported.
8.0.20 - 2015-12-19
- Fixed a MEL error related to the new Diffuse / Specular contribution attributes.
8.0.19 - 2015-12-17
- Fixed a problem where editing a shading group's 3Delight extension attribute would not trigger a shader recompilation (issue 5944).
- Added several attributes to control a VDB file sequence in the 3Delight VDB shape (issue 6073).
- Added "Diffuse Contribution" and "Specular Contribution" for all light shapes, in the "3Delight" section (issue 6089).
8.0.18 - 2015-12-04
- Layer's Outlining Color attributes are now color-managed (issue 6051).
- Fixed 3Delight Metal when Occlusion AOV was output.
- Fixed IPR errors introduced in 8.0.16.
- Fixed progressive mode in OSL renders.
- Pre-release features are now available on Windows.
- Fixed a crash with missing OpenVDB files.
8.0.17 - 2015-10-24
- Added support for the following attributes of a perspective camera (issue 6014):
- Shake Enabled
- Shake
- Shake Overscan Enabled
- Shake Overscan
- Film Translate
- Film Roll
- Film Roll Order
- Film Roll Pivot
- Fixed an possible issue when calling DRP_buildShaders (issue 6001).
8.0.16 - 2015-10-10
- Added a "Pre-Release" tab in the 3Delight Preferences window.
8.0.15 - 2015-09-25
- Fixed issues when manually calling DRP_buildShaders(string $render_pass) (issue 6001).
- Fixed issue where selecting a camera shape that has an image plane would not offer imager shader assignment (issue 6002).
- Fixed possible MEL error when rendering in Maya 2015 Extension with color management enabled.
- Fixed issue with texture color profile detection in Maya 2015 (non-extension).
8.0.14 - 2015-08-25
- Fixed the render log generation on Windows, when using the Export RIB File and Render render mode. This was missing since 8.0.8.
8.0.13 - 2015-08-01
- Cumulates 3Delight changes since previous package.
8.0.12 - 2015-07-31
- Fixed an error related to the Compensate Gamma of Shader Colors setting when working on an existing scene.
- Fixed an issue when changing the Monitor Profile setting for an existing scene may render with shaders using incorrect color values.
- Fixed a performance issue on Mac OS X. Rendering from maya would not use all available CPU on laptops which get too warm.
- Using velocity data to render motion blurred nDynamic Instancers. So they will render slightly differently.
8.0.11 - 2015-07-25
- The name of a node connected to a message extension attribute on a 3DelightVDBShape is now passed as a shader parameter (issue 5956).
- Single numeric attribute children of multi, compound extension attributes on a 3DelightVDBShape are now passed as float array shader parameters (issue 5956).
- Fixed an issue producing errors when trying to render some XGen objects on Windows.
- Added a Compensate Gamma of Shader Color Attributes option in the Common tab of the Render Settings, in Maya 2015 Extension and more recent. See this page for details.
8.0.11 - 2015-07-23
Cumulates 3Delight changes since previous package.
8.0.9 - 2015-07-10
- This is the last package that supports Maya versions 2011 and 2012.
8.0.8 - 2015-07-10
Fixed broken Export RIB File and Render render mode on Windows. Please note that this render mode will not produce a log on Windows; this will be fixed in the future. This bug has been discussed in a forum thread.
8.0.7 - 2015-07-09
Cumulates 3Delight changes since previous package.
8.0.6 - 2015-07-02
- Extension attributes on 3DelightVDBShape nodes are now passed as shader parameters (issue 5956).
- Cleaned the Extra Attributes section of 3DelightVDBShape nodes (issue 5961).
- Fixed crash when rendering OpenVDB nodes and motion blur (issue 5959).
8.0.5 - 2015-06-29
- The list in the Create Render Pass from Template sub-menu is now sorted in alphabetical order.
- The OpenVDB node now allows the use of the '#' sequence number character in the file name. Note that this node is now automatically connected to Maya's time node.
8.0.4 - 2015-06-26
- Fixed possible crash when using "Create Map" option on a XGen description's attribute (issue 5945).
8.0.3 - 2015-06-18
Cumulates 3Delight changes since previous package.
8.0.2 - 2015-06-11
Cumulates 3Delight changes since previous package.
8.0.1 - 2015-06-10
- Fixed broken swatches for the sphere & teapot primitives.
- Added 3Delight → About... menu item.
8.0.0 - 2015-06-08
- Another attempt to fix broken Shadow Objects attribute of a Light Attribs Node when assigned to a light casting ray-traced shadows (issue 5876).
- Added a shadow object set attribute in all light shapes, under the 3Delight group. (Note: It will be overridden by assigning a light attribs node that contains the "Shadow Objects" attribute, and it has the same function).