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3Delight for Maya is a fully integrated Maya plug-in that lets you render Maya scenes using the powerful 3Delight rendering core. A wide support of all native Maya geometries, lighting, shading and FX features is provided. See Limitations for more details on what is currently unsupported. 3Delight for Maya is compatible with Maya versions 20112012201320142015, 2016 on all 64-bit platforms: Mac OS XWindows and Linux.

The plug-in is designed to be easy to use and integrates all the features needed in modern production pipelines, for all the aforementioned versions of Maya:

  • Production grade Path Tracing with highly optimized multi-bounce global illumination
  • HDRI Image Based Lighting with higher quality environment sampling
  • Physically/visually plausible BSDF-based materials, including:
    • a general purpose, dual-layer, PBR material (3Delight Material)
    • a physical solution for (human) skin (3Delight Skin)
    • a complete physical solution for hair (3Delight Hair), simulating primary reflections (R), secondary reflections (TRT), light multiple scattering and transmission through the hair fibers (TT) and glints
    • a physical glass material (3Delight Glass)
  • Area Lights (support of builtin Maya Area Light and arbitrary geometric area lights)
  • Progressive final frame rendering (using the same engine as final frame rendering: meaning it converges to virtually the same results)
  • Interactive Progressive Rendering (IPR) with scene edits support for: cameras, lights and materials
  • Integrated Volume Rendering of OpenVDB caches (compatible with OpenVDB 3.0)  
  • Full Color Management out of the box (on all Maya versions)
  • Network Cache for textures and archives — requires 3Delight Studio Pro
  • UDIM texture support
  • PTEX texture support
  • Sub-Pixel Displacement (analytic, no pretessellation), with VDM support (ZBrushMudbox)
  • Optional Vertex Displacement (typically needed for large VDM displacements)
  • Subdivision Surfaces (analytic, no pretessellation)
  • Powerful scene elements (sets) and image layers AOV systems
  • Multi-Light Output (per-light AOV of any component, of any light path) — Path Tracing only
  • Multi-Mask Output (output of any object/material masks)
  • EXR (multi-channel) Image File Output
  • Deep EXR Image File output supporting compression
  • Spherical and Cylindrical camera projection rendering, compatible with multi-camera (e.g. stereo) rendering — Path Tracing only
  • Caustics (via Photon Mapping)
  • Ability to choose REYES algorithm (see Pros and Cons of REYES vs Path Tracing)
  • Ability to choose Point-Based Global Illumination and Point-Based Subsurface algorithm (typically for projects with lower pixel complexity)
  • Efficient simultaneous Multi-Camera rendering — "Stereo" is the case with 2 cameras
  • Anti-aliased Outline Rendering with per-variable AOV component detection
  • i-Display: powerful interactive image viewer with multi AOVs, Multi-Light Mixer and 4K playback support

The 3Delight for Maya plug-in benefits from the powerful and unique features of the 3Delight rendering engine:

  • Unidirectional, multi bounce, forward Path Tracing (default) and REYES rendering mode (both rendering modes work with the same RSL shading framework) 
  • High performance Volume Rendering with support of OpenVDB 3.0
  • Proprietary, higher quality, environment sampling
  • Physical solution for Subsurface Scattering (SSS), with multiple and single scattering output
  • Physically/visually plausible BSDF evaluation via the bsdf() and trace() RSL functions, featuring the following BSDFs for direct and indirect lighting:
    uniform, cosine, oren-nayar, blinn, ashikhmin-shirley, cook-torrance, ward, glass-ggx, gtr, hair
  • Transformation and Deformation Motion Blur with support for topological changes
  • RSL1.0 / RSL2.0 Shading Language support with optimising compiler and very efficient last stage JIT compilation
  • Procedural Geometry / Archives (with delayed or immediate loading)
  • Dynamic Space Partitioning
  • Distributed Rendering — REYES only
  • Full geometry support, without any tessellation, of higher order geometry such as: subdivision surfacesNURBScurvespointsimplicit surfaces, constructive solid geometries (CSG), quadrics, patches...
  • Massive instancing of geometry with tiny impact on memory footprint
  • Bake to texture (bake2d) and bake to pointcloud (bake3d) functionalities
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