3Delight Studio Pro includes 3Delight for Maya. Go to 3Delight for Maya Changelog to review its complete change log or expand below to review only recent changes.
12.0.124 - Upcoming
12.0.123 - 2016-11-25
- Fixed a bug with single sided OSL lights which don't have quadratic decay.
- 3Delight for Katana: fixed EXR file output.
- Improved scalability and performance of the OSL path tracer. Gains are especially visible on Windows where a 15% performance improvement is possible (scene dependent).
12.0.122 - 2016-11-23
- 3Delight for Katana is now included in the packages.
12.0.121 - 2016-11-18
- OSL path tracer has been improved in speed and threading scalability. Scenes will render 10% to 30% faster. Scenes relying heavily on textures will improve the most.
12.0.120 - 2016-11-14
(internal build)
12.0.119 - 2016-11-14
(internal build)
12.0.118 - 2016-11-13
- New light sampler performance has been slightly improved (5%).
i-display
: Save as JPEG sometimes produced bad images when exporting many files; this has been fixed. Improved behaviour of "Actual Size" button: it is now lit differently when the image is already displayed in its original size. Improved display of timing statistics.
12.0.117 - 2016-11-06
- Fixed a crash in the new OSL light sampler with some shaders.
i-display
: performance of the contact sheet mode have been improved and the effect is now smoother.
12.0.116 - 2016-11-02
- New light sampler for OSL. This new technology allows rendering of vast amount of area lights. See Geo Light Sampling Algorithms Comparison for a comparison with existing technology.
- Fixed a bug which would cause some trim curves to hang.
- Fixed accuracy of smoothstep().
- Fixed wrong statistics in ray counts when using the OSL path tracer.
12.0.115 - 2016-09-28
- Improved performance and quality of texture lookups in OSL. We timed the filtering code to be x3 to x4 times faster. The system now offers three different filters: linear, quadratic and cubic.
- Implemented mirror wrap mode in OSL texture() call.
- Implemented "missingcolor" in OSL texture() call.
- NSI: primitive variables and their derivatives are now correctly transformed.
- NSI: fix shading of instances. The shading space was incorrect.
i-display
: fix banding issues in the thumbnail.- NSI: completed implementation of NSISetAttributeAtTime.
12.0.114 - 2016-09-12
- NSI: added support holes in polygons.
- NSI: optimized general scene parsing operations.
- NSI: fixed an IPR crash bug.
- NSI: added basic support for primitive variables in NSI.
- NSI: reduced global memory usage. Large scene can take up to 30% less memory.
- NSI: lua scripts can now receive double precision values.
- Upgraded OSL library version.
- Made texture statistics more readable.
12.0.113 - 2016-08-26
- NSI: fixed matrix orientation, it now matches OSL matrix orientation.
12.0.112 - 2016-08-24
- Fixed a precision problem when reading 32-bit float OpenEXR files
- Fixed a crash in
i-display
occurring during image loading while using the Contact Sheet (#6368) - NSI: minor corrections to the documentation
- OSL: implemented debug() closure
12.0.111 - 2016-08-11
i-display
: better handling of color space conversions. PNG and JPEG images are now considered to be in sRGB space when loaded.i-display
: don't change thumbnail selection when playing (#6110)- NSI: started implementation and tests of scene edit operations
12.0.110 - 2016-08-08
- NSI: starting documentation of nodes related to image output
- NSI: make some standard libraries available in a LUA context
- NSI: Implemented
NSIDisctonnect
(nsi.Disconnect
in LUA) - Minor optimisations to the ray-tracer when using motion blurred light sources. Performance gains are measurable only on relatively trivial scenes.
- Fixed naming problem in EXR files.
i-display
: fix color space of the drag & drop cursor when dragging an image from the thumbnail (#5769)i-display
: draw a graphical hint when dragging many images at the same time from the thumbnaili-display
: properly scroll thumbnail when selecting images (#5348)i-display
: apply reference white and black points to the background plate (#5347)
12.0.109 - 2016-07-26
- Fixed a crash with the OSL renderer on windows 10.
12.0.108 - 2016-07-19
- OSL: improve motion blur sampling in the OSL renderer
12.0.107 - 2016-07-11
- OSL: Updated OSL libraries to the following head: d3abea49b89872bc1358714a
i-display
: added graphical representation (docked view) of statistics inside the rendering window. Statistics are saved along with the file and can be viewed when the file is reloaded into i-display.- NSI: enable area light sampling for area lights declared using
NSIMeshNode
- OSL: invert normal and eta when shading back-facing surfaces. This simplifies shader writing and avoids using un-desirable faceforward() in OSL shaders
- OSL: Adding "curve:t" to known OSL attributes (#6328). Returns a quantity varying from 0 at the base of the curve to 1 at the tip. This is the equivalent of the "v" parametric coordinate in the RenderMan World.
12.0.106 - 2016-07-06
i-display
: Disable Save As ... while rendering an imagei-display
: Don't crash saving empty JPEG images
Due to a potential crash, do not use this version if you use the OSL renderer.
12.0.105 - 2016-07-01
i-display
: fixed performance issues when rendering in Contact Sheet mode. The animation of the Contact Sheet is now smooth.i-display
: fixed a crash occurring when rapidly manipulating the thumbnail view with the mouse.
12.0.104 - 2016-06-29
- i-display: disable color space transformations when viewing JPEG images.
- Fixed incorrect raytraced subsurface with multicamera render.
- Fixed matte support in deep exr output.
12.0.103 - 2016-06-28
- i-display: Only list "displays" OCIO profiles in the View → Color Profile menu.
- Changed behavior of edge color override so an object without the override in front of one which has it can have priority.
12.0.102 - 2016-06-23
12.0.101 - 2016-06-18
- Fixed a bug with vertex displacement on subdivision meshes (#6320).
12.0.100 - 2016-06-14
12.0.99 - 2016-06-09
- Fixed deep exr compression with filters which contain negative lobes (eg. sinc).
- Fixed output of alpha channel to exr when a display subset is used.
- Improved DeepEXR compression algorithm. Opaque areas can now contain only one sample instead of a minimum of 2 or 3 previously. This considerably reduces the file size without affecting quality.
12.0.98 - 2016-06-03
- Introducing a new deep EXR compression algorithm that runs up to x20 times faster.
12.0.97 - 2016-06-01
12.0.95 - 2016-05-26
- A different MIS sampling strategy for the GTR brdf helps fight noise artefacts with low "gamma" values (long highlight tails).
12.0.94 - 2016-05-25
- OSL: fixed support inside 3Delight for Maya. Previously, only environment was rendered properly when using Multi-light (#6287).
- Fixed rendering of very thin curves in some scenes.
12.0.93 - 2016-05-19
- Fixed a crash in i-display that happened when opening very large textures with mipmaps inside (#6279).
12.0.92 - 2016-05-13
- Fixed deep output when using OpenVDB volumes.
12.0.91 - 2016-05-10
- Added support for __edgethresholdscale. This shader specified variable scales the threshold used to perform edge detection.
12.0.90 - 2016-05-08
- Fixed a crash with very large shaders compiled with -O0.
- Fixed attribute() sometimes not working when reading point, vector or normal attributes.
12.0.89 - 2016-05-05
i-display
: Avoided using TIFF as the default file type when saving rendered images. Complete image name is used instead.
The <rif.h>
file has changed in this in this version meaning that Rif Plugins need to be recompiled.
12.0.88 - 2016-04-28
- Fixed artifacts with edge detection depth based fadeout.
- Implemented facevaryinginterpolateboundary subdiv tag value of 2 to make facevarying variables behave like facevertex.
12.0.87 - Removed because of crash
12.0.86 - 2016-04-25
12.0.85 - 2016-04-19
- OSL: Completed support for multi-light rendering.
i-display
: improved playback speed. Sequences now playback at 60fps without "glitches".
12.0.84 - 2016-04-13
- OSL: Implemented partial support for light categories.
12.0.83 - 2016-04-05
- Improved performance of some cases of volume rendering.
12.0.82 - 2016-04-04
- Improved rendering of multiple volumes.
12.0.81 - 2016-04-01
- Fixed unstable displacement with instances.
12.0.80 - 2016-04-01
- Fixed output to deepexr with multiple cameras.
12.0.79 - 2016-03-31
- Fixed Z output with motion blurred camera.
12.0.78 - 2016-03-28
- OSL: Fixed incorrect indirect illumination. Namely, indirect illumination originating from environment lighting was not properly computed. Renders would appear darker than normal when using environment lighting.
12.0.77 - 2016-03-25
- Fixed a crash.
- Fix a problem that caused renders to wait a couple seconds before finishing when statistics where enabled. This issue has been introduced in package 12.0.75.
12.0.76 - 2016-03-23
- OSL : improved sampling of subsurface closures so it matches the noise level of other closures.
- OSL : implemented clipping planes.
12.0.75 - 2016-03-22
- Fixed a bug which caused some renders to take a very long time to finish.
12.0.74 - 2016-03-18
- Fixed a memory leak in the OSL renderer.
- Better memory management on Windows systems when using large amounts of subdivision surfaces. A 5% memory improvement has been observed on test scenes.
12.0.73 - 2016-03-17
- Improved crack-removal strategy for displaced surfaces.
12.0.72 - 2016-03-17
- Fixed RiAttribute "displacement" "level" functionality when using the REYES renderer.
12.0.71 - 2016-03-16
- Fixed a precision problem with vertex displacement.
12.0.70 - 2016-03-16
- Fixed a precision problem with instances.
12.0.69 - 2016-03-14
- OSL: fixed subsurface scattering bug (subsurface effect had wrong intensity).
- Fixed displacement quality issues when rendering instances (#6199).
12.0.68 - 2016-03-09
- Fixed some interior shaders not being rendered (#6198).
- Fixed occasional hang of deep exr output (#6200).
12.0.67 - 2016-03-07
- Fixed a problem in i-display that caused renders to abort as soon as they start (#6197).
12.0.66 - 2016-03-03
Due to a bug in i-display, renders would abort after launch. Do not use this version. Previous available and stable version is 12.0.64. Version 12.0.67 fixes the problem.
- OSL: 20% performance improvement on production scene with medium quality settings (shading samples of 200 to 300). For high quality settings (300 to 1000), one can expect 40% performance gain.
- OSL: pre-pass performance scales better with Shading Samples setting. When using relatively low settings (about 50 shading samples) can make the pre-pass go x4 faster.
12.0.65 - 2016-02-26
- OSL shaders are now found using the search paths.
12.0.64 - 2016-02-25
- Speed improvements to the GGX BRDF. We timed up to 3% acceleration on scenes that use this BRDF heavily (e. g. OSL 3Delight Material).
i-display:
zoom in and zoom out transitions are now smooth. Added short cut "Ctrl +" and "Ctrl -" to the zoom action in the menu.- Fixed a bug where setting the matte attribute on one instance would affect all instances of the same object.
12.0.63 - 2016-02-23
- Fixed a crash when using progressive rendering with the OSL path tracer introduced in version 12.0.62.
- Optimized renders with global illumination. Some scenes may be up to 10% faster.
- Fixed a bug with OSL and UDIM textures (#6176).
12.0.62 - 2016-02-18
- Added support for AOVs in the OSL path tracer.
12.0.61 - 2016-02-17
- OSL: Improved sampling of the GGX and GTR functions (removal of noise or "speckles").
12.0.60 - 2016-02-16
- Fixed some valid OSL networks being reported as having a cycle (#6161).
12.0.59 - 2016-02-14
- Fixed OSL transparency bug when a given closure had a negative weight.
- Fixed crash bug with Open EXR files that used to "autocrop" option.
Due to a bug introduced in 12.0.55, renders that save EXR files could produce random crashes. Please update to this version or higher.
12.0.58 - 2016-02-12
- Fixed problems with edge detection when output to a single exr file with other layers (#6150).
12.0.57 - 2016-02-09
- Fixed a bug with OSL GI and transparent surfaces (#6144).
12.0.56 - 2016-02-05
- Fixed visibility of volumes in some cases (#6141).
- Fixed a potential OSL rendering performance issue introduced in 12.0.50.
12.0.55 - 2016-02-02
i-display:
now takes half the memory when rendering floating point data (such as data saved to EXR files).- Technical: display drivers can now ask for "half" data type (16-bit floats). This is done using the
PkDspyFloat16
(refer to the 'ndspy.h
' file).
12.0.54 - 2016-02-01
- Fixed a crash with message passing from light shaders (#6136).
12.0.53 - 2016-01-31
- i-display: Fixed some UI glitches in the toolbar (#6127).
- i-display: Fixed layer name display consistency in various UI elements (#6127).
- i-display: Now support half-float natively. Before, half images (such as EXRs) were stored as 32-Bit floats in memory. The net effect of this change is lower memory usages in most common situations.
12.0.52 - 2016-01-27
- Added basic support of spot lights in OSL renders. The following parameters are supported:
color
,intensity
,decayRate
,coneAngle
,penumbraAngle and
dropoff.
Fixed an OSL subsurface bug.
OSL Rendering passes area not working in 3Delight for Maya.
12.0.51 - 2016-01-26
- Fixed an OSL subsurface bug introduced in 12.0.50.
12.0.50 - 2016-01-25
- Fixed infinite values caused by subsurface scattering in some OSL renders.
- Fixed output of multiple deepexr files.
- OSL texture() call now supports UDIMs.
12.0.49 - 2016-01-18
- Improved environment map sampling for some maps.
- Fixed a source of speckles in some renders.
i-display: Now supports trackpad multi-touch input. Two fingers swipe scrolling (with inertia) and pinch zooming gestures are supported.
12.0.48 - 2016-01-12
12.0.47 - 2016-01-04
- i-display: Fixed troubles when rendering from inside Maya.
12.0.46 - 2015-12-29
i-idisplay doesn't properly accumulate images rendered from Maya. Please use 12.0.47.
- Improved OSL statistics.
- Added high quality environment sampling to the OSL renderer.
- Fixed subtle problems with displacements when using the OSL renderer.
- Improved transparency in the OSL renderer.
- i-display: Now supports OCIO configurations.
- i-display: Fixed rendering issues in thumbnails.
- i-display: Better rendering of the region tool when in Contact Sheet mode.
12.0.45 - 2015-12-19
- i-display: Added an application icon.
- Small optimizations in the OSL renderer.
12.0.44 - 2015-12-17
- i-display: Fixed aspect ratio problems.
12.0.43 - 2015-12-12
- Improved rendering of edge detection width varying width.
12.0.42 - 2015-12-11
- i-display: Added a toolbar. It can be customised using Windows -> Customize Toolbar.
- Fixed a crash with interior shaders using
outputvolumefragment
() to output AOVs.
12.0.41 - 2015-12-10
- Fixed getvar( null, ... ) with vertex displacement.
12.0.40 - 2015-12-04
- i-display: Added a region tool. The tool allows for easy re-render on specific image regions.
12.0.39 - 2015-12-02
- Fixed evaluation of interior shaders for transmission rays which end inside a volume box (#6061).
12.0.38 - 2015-11-21
- Added support for OpenColorIO transforms on display drivers.
12.0.37 - 2015-11-15
12.0.36 - 2015-11-14
12.0.35 - 2015-11-11
- Fixed result of shadow(), gather(), occlusion() and indirectdiffuse() with multicamera rendering.
- Fixed crashes with "osltracer" when using progressive mode.
12.0.34 - 2015-11-09
12.0.33 - 2015-11-04
- New "horizon" parameter added to trace().
12.0.32 - 2015-10-30
- Fixed DoF with spherical camera.
12.0.31 - 2015-10-24
- Fixed bad sampling of GGX and GTR distributions in some cases.
12.0.30 - 2015-10-20
- Fixed a crash with Rif filters and IPR.
12.0.29 - 2015-10-17
12.0.28 - 2015-10-10
- Improved sampling of GGX ("glass-ggx") and GTR ("glass-gtr") distributions when used to render reflection. Sampling of refraction alone, or sampling of reflection and refraction together is unchanged.
- Corrected bad area light sampling in the first passes of an IPR session (#5994).
12.0.27 - 2015-10-06
- The deepexr output now supports arbitrary pixel filters.
12.0.26 - 2015-09-25
- i-Display: a visual glitch when switching to and from full screen mode has been fixed (Mac OS X only).
12.0.25 - 2015-09-23
- Fixed subsurface sometimes being too blurry with low samples count (#6016).
12.0.24 - 2015-09-18
12.0.23 - 2015-09-17
- Added "label" parameter to subsurface() shadeop.
12.0.22 - 2015-09-17
- Fixed __edgewidthscale, __edgecolor and __edgealpha variables sometimes not working when edge detection is used with display subsets (#5995).
12.0.21 - 2015-09-10
12.0.20 - 2015-09-08
- Fixed behavior of random() with light categories. It is now the same for all light category AOVs (#6006).
- Fixed a case of incorrect texture() filtering of diffuse rays with blur (#6007).
12.0.19 - 2015-08-25
- The __edgewidthscale variable used for outlines is now selected by depth instead of using the maximum value.
12.0.18 - 2015-08-04
12.0.17 - 2015-08-01
- i-display: Fixed handling of EXR files. Features such as "data window" and "display window" were not working.
- i-display: Can now read Deep EXR files.
- Fixed uniform primitive variable output as AOVs with the raytrace hider.
12.0.16 - 2015-07-31
- Improved memory use of deepexr display driver.
12.0.15 - 2015-07-25
hdri2tif
is no longer part of the package.
- i-display: Added multi-layer support for openEXR (reading and writing).
12.0.13 - 2015-07-11
- subsurface() now accepts the "subset" parameter (#5972).
12.0.12 - 2015-07-10
12.0.11 - 2015-07-10
rayinfo( "depth", ... )
now correctly accounts for hair bounces.
12.0.10 - 2015-07-09
- i-display: Fixing a crash related to the Light Mixer (#5964).
12.0.9 - 2015-07-02
- i-display: Fixed a bug where switching to the Contact Sheet mode would show black images (#5957).
- Removed the different tiling choices in multi-host rendering. Only the "balanced" strategy has been retained.
12.0.8 - 2015-06-29
- i-display: Fixed a bug introduced in 12.0.7.
- Fixed artifacts (occasional bright pixels) with subsurface single scattering.
12.0.7 - 2015-06-26
In this version, i-Display has a bug that causes a bad refresh of incoming renders.
- Added spherical projection support for cameras (#5930 and #5948).
- Added "hairdepth" query to
rayinfo()
.
12.0.6 - 2015-06-18
- Improved sampling of area lights. Long and thin area lights are faster to sample and exhibit less noise.
- Fixed an IPR bug in with camera manipulations (parts of screen not being rendered). Issue #5946.
- i-display: Fixed a bug that affected the Drag & Drop feature (on Linux platforms only it seems but could also affect other platforms). The symptoms were the subject of a topic in the forum.
12.0.6 - 2015-06-15
- In Contact sheet mode, draws image's (or layer's) name over each image.
12.0.5 - 2015-06-11
- i-display: Fixed a crash.
12.0.4 - 2015-06-10
- Fixed a crash in raytraced subsurface scattering.
12.0.3 - 2015-06-08
12.0.2 - 2015-06-04
- trace()'s glass-ggx distribution now accepts anisotropic parameter specification ( "udir" and "roughnessv" ).
- Fixed raytraced subsurface scattering of very thin objects.
12.0.0 - 2015-06-01
- i-display: Now supports Retina (high DPI) displays.
12.0.83 - Upcoming
- Improved performance of some cases of volume rendering.