3Delight for Maya provides a rich variety of shaders, including materials for physically plausible shading, high performance volume shaders and utility nodes. They are all efficient OSL based shaders. For custom materials, users can define their own OSL shading nodes. This is explained in Custom HyperShade Nodes.

HyperShade Support


3Delight for Maya can render any Maya HyperShade network. Scenes that are setup using the usual Maya workflow will work out-of-the-box with 3Delight for Maya. Here is a list of all supported Maya shader nodes, in alphabetical order:


addDoubleLinear
anisotropic
blendColors
blinn
brownian
bulge
bump2d
bump3d
checker
clamp
cloth
cloud
condition
contrast
displacementShader

distanceBetween
envChrome

file
fourByFourMatrix
fractal
gammaCorrect 
granite
grid
hsvToRgb
imagePlane
lambert
leather
luminance
marble
multDoubleLinear

multiplyDivide
noise

ocean
place2dTexture
place3dTexture
psdFileTex
ramp  
remapColor
remapHsv
remapValue
reverse

rgbToHsv
rock
samplerInfo

setRange

smear
snow
solidFractal
stencil
stucco
surfaceLuminance
surfaceShader
uvChooser
vectorProduct
volumeNoise
wood

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