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Changelog

The ongoing list of what has been improved or fixed in 3Delight for Katana. These changes are included in the 3Delight changelog.


Licensing

3Delight for Katana uses licenses provided by Foundry. A Katana GUI licence will allow preview renderings with 3Delight for Katana. Katana Render licences for 3Delight rendering are also available.




Recently Updated

Space Index

Total number of pages: 111

0-9 ... 3 A ... 4 B ... 1 C ... 7 D ... 1 E ... 1
F ... 4 G ... 1 H ... 2 I ... 4 J ... 0 K ... 0
L ... 3 M ... 4 N ... 1 O ... 1 P ... 2 Q ... 1
R ... 6 S ... 3 T ... 21 U ... 2 V ... 2 W ... 1
X ... 0 Y ... 0 Z ... 0 !@#$ ... 0    

0-9

Page: 2D Textures
Page: 3D Textures
Page: 3Delight Preferences
* Prefs Intro Preferences.png The 3Delight Preferences displayed in the Katana Preferences dialog. * Prefs

A

Page: Adding Materials to a Recipe
Overview There are two ways to specify 3Delight materials in your recipe: using Katana's Material node, and using Katana's Network Material node. The main difference between both is that you may define a whole shading network based on a Network Material,
Page: AOV Selector
DlSettings_AOVSelector.png The AOV Selector. AOV Selector
Page: Atmosphere
atmosphere_UI_katana_01.png 3Delight Atmosphere
Page: Atmosphere - DlSettings Super Tool
Overview The Atmosphere render setting allows specification of a shader that will be used to shade the volume outside geometric objects of the scene. DlSettings_Atmosphere.png The Atmosphere Render Settings. Atmosphere Specifies the scene graph location o

B

Page: Box Noise
Box Noise

C

Page: Camera - DlSettings Super Tool
Overview The Camera group of settings presents options that refine the description of the cameras. The parameters presented here are generally the same as the ones in a DlCameraSettings node. Since that in the context of editing a Super Tool it is impossi
Page: Car Paint
car_paint_UI_katana_01.png 3Delight Car Paint
Page: Changelog
Changelog
Page: Color Blend
color_blend_UI_katana_01.png Color Blend
Page: Color Blend Multi
dlColorBlendMulti_Katana_UI.png Color Blend Multi
Page: Color Correction
color_correction_UI_katana_01.png Color Correction
Page: Color Variation
color_variation_UI_katana_01.png Color Variation

D

Page: Demo Scenes

E

Page: Exporting Cryptomatte IDs
Select OpenEXR as the Output Format. KatanaDlSettings.png Show the DlSettings node in the Parameters tab Make sure OpenEXR is selected as the file output since Cryptomatte IDs can only be exported to OpenEXR files. Open AOV Selector. KatanaDlSettings-Add.

F

Page: Facing Ratio
facing_ratio_UI_katana_01.png Facing Ratio
Page: Flakes
flakes_UI_katana_01.png Flakes
Page: Float Blend
dlFloatBlend_Katana_UI.png Float Blend
Page: Float Math
dlFloatMath_Katana_UI.png Float Math

G

Page: Glass
glass_UI_katana_01.png 3Delight Glass

H

Page: Hair & Fur
hair_and_fur_UI_katana_01.png 3Delight Hair & Fur
Page: Handling of Textures
Handling of Textures

I

Page: Image Layers - DlSettings Super Tool
Overview Using the Image Layers group of attributes the user specifies one or several layers of images to output simultaneously from the rendering process. By default, the Image Layers group of attributes is setup to output only one image layer: the RGBA
Page: Index
Page: Installation
Windows installation 3Delight for Katana is listed as an optional component of the 3Delight installation wizard and will be installed by default. 3dfk_in_Windows_Installation_Wizard.png The 3Delight for Katana option in the Windows installation wizard. Li
Page: Introduction
katana_01.png

J

K

L

Page: Layered Material
layered_ui_katana.png The 3Delight Layered Material 3Delight Layered
Page: License Installation
For 3Delight licenses purchased from Foundry, licensing is managed through Foundry's licensing tools https://www.foundry.com/licensing and the following instructions do not apply. License Installation
Page: Lights and Light Filters
Lights and Light Filters This section documents the 3Delight light sources and light filters available as Gaffer packages in Katana.

M

Page: Materials
Materials This section provides detailed information about the various materials and other shading nodes that are offered in a 3Delight package installation. To learn more about how to use materials in your Katana project and how shading networks can easi
Page: Metal
metal_UI_katana_01.png 3Delight Metal with its three main sections: Coating Layer, Base Layer and Bump. Base layer allows for tempered (thin-film) metal simulation. 3Delight Metal
Page: Multi-Light
DlSettings_MultiLight.png Multi-Light attributes. Multi-Light An example of how this feature can be used is detailed in Multi-Light Rendering. Selecting Rigs and Lights Image Layers The light sources and rigs defined by upstream GafferThree nodes are list
Page: Multi-Light Rendering
This tutorial illustrates how to render multiple light layers at once using 3Delight for Katana, and how this kind of rendering can be used in 3Delight Display to interactively adjust the scene light intensities. In this context, the modifications are ins

N

Page: Nodes & SuperTools
Nodes & SuperTools This section details the parameters of the nodes and super tools offered in 3Delight for Katana.

O

Page: Overrides - the DlSettings SuperTool
* Overrides Intro DlSettings_Overrides.png The Overrides render settings. * Overrides

P

Page: Primitive Attribute
primitive_attribute_UI_katana_01.png Primitive Attribute
Page: Principled
katana_principled.png 3Delight Principled

Q

Page: Quality - DlSettings Super Tool
Overview The Quality group of render settings offer options tailored to control the quality of the image. The default values should provide a draft image quality. DlSettings_Quality.png The Quality render settings. Quality - Motion Blur Motion Samples Spe

R

Page: Ramp
Ramp
Page: Random Color
random_input_color_UI_katana_01.png Random Color
Page: Random Material
random_material_ui_katana.png The 3Delight Random Material. 3Delight Random Material
Page: Render Settings - the DlSettings SuperTool
The DlSettings SuperTool presents render settings that complements the Katana's RenderSettings node offering. It also greatly simplify the task of defining image layers. DlSettings.png The settings are grouped in the following five categories: Quality - p
Page: Rendering XGen hair
Home page: Root

S

Page: Shaders
Page: Skin
katana_skin.png The 3Delight Skin attributes Skin
Page: Substance
substance_UI_katana_01.png 3Delight Substance

T

Page: Texture
texture_katana_ui.png Texture
Page: The 3delight.config File
The 3delight.config File
Page: The Area Light and the Mesh Light
Area Light and Mesh Light are both light sources emitting light from a geometric shape. They both use the same material. The only difference is that an Area Light offers a selection of pre-defined geometric shapes and the Mesh Llight offers no predefined
Page: The Decay Light Filter
Decay Filter Overview Creating a Decay Light Filter To create a decay light filter, right-click in the GafferThree's Object table and select Add → Decay Light Filter, or press the B key. Decay light filters are not shown in the Viewer, but they do offer a
Page: The Distant Light
A distant light is a infinitely far light source. It is generally used to replicate the light effect from the sun Creating a Distant Light To create a distant light, right-click in the GafferThree's Object table and select Add → Distant Light, or press th
Page: The DlCameraSettings Node
Overview The DlCameraSettings node provides 3Delight-specific parameters that refine the description of a camera. DlCameraSettings.png The DlCameraSettings parameters. Object Assignment The first section allows specification of the camera the DlCameraSett
Page: The DlObjectSettings Node
Overview The DlObjectSettings node can be used to define extra 3Delight attributes on some objects. DlObjectSettings.png The DlObjectSettings attributes. Objects Assignment The first section allows specification of the objects the DlObjectSettings node wi
Page: The DlShadingNode
Overview A DlShadingNode represents a 3Delight OSL shader. By connecting many DlShadingNodes together, a shading network can be defined, which ultimately is connected to a Katana Network Material node. Creating a shading network is much simplified by usin
Page: The DlXGen SuperTool
Overview The DlXGen SuperTool can import XGen assets defined in Maya. The XGen primitives are displayed in the Viewer and, of course, rendered by 3Delight. An example on how to use this node is illustrated in Rendering XGen hair. DlXGen.png The DlXGen att
Page: The DlYeti Node
Overview The DlYeti node can be used to render procedural hair generated by Peregrine Lab's Yeti. DlYeti.png The DlYeti node. The DlYeti Node Parameters Location The Scene Graph location where the Yeti object will be created. The Yeti object will bear the
Page: The Environment Light
The Environment Light uses a user-specified image, often an high dynamic range one (HDRI), projected on an infinitely large sphere to light the scene. Only one Environment Light may be rendered at a given time. An Environment Light and a Sky Light https:
Page: The Gobo Light Filter
*Gobo Light Filter Overview Creating a Gobo Light Filter To create a gobo light filter, right-click in the GafferThree's Object table and select Add → Gobo Light Filter, or press the B key. A gobo light filter is shown as a square in front of the light it
Page: The Incandescence Light
*Incandescence Light Overview Creating an Incandescence Light An incandescence light source can be created in the GafferThree's Object table by right-clicking in the light list section and selecting Add → Incandescence Light, or by pressing the I key. Inc
Page: The Point Light
The point light is an omnidirectional light source - a small sphere emitting light in all directions. Creating a Point Light To create a distant light, right-click in the GafferThree's Object table and select Add → Point Light, or press the P key. A point
Page: The Sky Light
The Sky Light is an environment light configured to use the 3Delight Sky shader, which can replicate various daylight lighting conditions. Creating a Sky Light A sky light can be created in the GafferThree's Object table by right-clicking in the light lis
Page: The Spot Light
Creating a Spot Light A spot light can be created in the GafferThree's Object table by right-clicking in the light list section and selecting Add → Spot Light, or by pressing the Q key. It will be shown in the Viewer as a cone. SpotLight.pngSpotLight_View
Page: Thin
thin_katana_ui.png The 3Delight Thin material. 3Delight Thin
Page: Toon
toon_katana_ui.png Toon
Page: Toon Glass
toonglass_katana.png Toon Glass
Page: Triplanar
triplanar_katana_ui.png Triplanar
Page: Tutorials
Tutorials

U

Page: Utility
Page: UV
uv_katana_ui.png UV

V

Page: Volume
Page: Volume Rendering Example
3delight_explosion.png This heavy duty OpenVDB scene(5.8 GB data file) rendered in 3Delight in less than 10 mins on a 16-core machine. Render Time: 9min on a 16-core machine. Time to First Pixel: 47sec Scene: https://s3.us-east-2.amazonaws.com/3delight-co

W

Page: Worley Noise
worley_noise_UI_katana_01.png Worley Noise

X

Y

Z

!@#$

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