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Total number of pages: 78

0-9 ... 17 A ... 3 B ... 2 C ... 8 D ... 3 E ... 4
F ... 3 G ... 1 H ... 1 I ... 6 J ... 0 K ... 0
L ... 2 M ... 3 N ... 0 O ... 2 P ... 3 Q ... 1
R ... 5 S ... 6 T ... 4 U ... 1 V ... 1 W ... 1
X ... 1 Y ... 0 Z ... 0 !@#$ ... 0    

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Page: 2D Textures
Page: 3D Textures
Page: 3Delight Atmosphere
Atmosphere.png The 3Delight Atmosphere Shader 3Delight Atmosphere
Page: 3Delight Car Paint
CarPaint.png 3Delight Car Paint Material 3Delight Car Paint
Page: 3Delight Glass
Glass.png The full UI of the glass material. Only two main components: reflection and refraction, supplemented by a physically accurate thin-film interference and volumetric rendering. 3Delight Glass
Page: 3Delight Hair & Fur
HairAndFur.png 3Delight Hair and Fur shader. 3Delight Hair & Fur
Page: 3Delight Layered Material
LayeredMaterial.png The 3Delight Layered material 3Delight Layered Network.png An example shading network using 3Delight Layered to layout a diffuse and a metallic surface using a checker board pattern. 3Delight Layered
Page: 3Delight Material
3DelightMaterial.png The 3Delight Material with three group of parameters: Coating Layer, Base Layer and Bump. The Base Layer is further sub-divided in: Diffuse and Subsurface, Reflection and Incandescence 3Delight Material
Page: 3Delight Metal
Metal.png 3Delight Metal with it's three main sections: Coating Layer, Base Layer and Bump. Base layer allows for tempered (thin-film) metal simulation. The default values of the metal are these of copper. 3Delight Metal Included Presets The following ima
Page: 3Delight Open VDB
Using Open VDB assets with 3Delight for Maya involve using a Maya shape and a shader. The 3Delight Open VDB shape allows specifying what VDB file will be used and positions the VDB volume in the scene. The shading attributes are specified in an assigned v
Page: 3Delight Preferences
* Prefs Intro The 3Delight Preferences Dialog Preferences.png * Prefs Image Viewer The Image Viewer option specifies the location of the applications that will be launched to view images. The default application is 3Delight Display.
Page: 3Delight Principled
3DelightPrincipled.png 3Delight Principled Material 3Delight Principled
Page: 3Delight Random Material
RandomMaterial.png The 3Delight Random Material.
Page: 3Delight Skin
Skin.png The 3Delight Skin attributes
Page: 3Delight Sky
Sky.png The 3Delight Sky Environment Shader skyGraphExample.png The standard way to use the 3Delight Sky 2D Texture Shader is to plug it into the Environment light. 3Delight Sky
Page: 3Delight Substance
Substance.png 3Delight Substance Assigning Textures to a 3Delight Substance material Click on the Assign Textures button and select one texture of a Substance texture file set. 3Delight for Maya will find all files from that texture set located in the sam
Page: 3Delight Thin
Thin.png The 3Delight Thin material.

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Page: Adding to 3Delight Object Attributes
The extension attributes defined by a Maya plug-in can appear in the 3Delight section in the Attribute Editor. The process to achieve this is very similar to how it is usually done in Maya. Normally, Maya expects a plug-in to register a procedure that wil
Page: AOV Selector
AOVSelector.png The AOV Selector. AOV Selector Custom Variables If you have custom shaders that produce other output variables, it is possible to expand the list of offered AOVs in the selector by providing a customAOVs.txt file in your 3Delight installat
Page: Area and Mesh Light
AreaLight.png Area lights have many additional options. Any geometry can be selected to act as a mesh light. Selecting an Area Light Geometry The shape of area lights can be either one of the default shape provided, or any Maya geometry mesh, including mu

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Page: Batch Rendering
Using Maya's Render Command Line 3Delight renders can be launched using Maya’s Render command line with the '-r 3delight' option. If no additional parameters are provided on the command line, rendering will occur using the Render Settings that is active i
Page: Box Noise
BoxNoise.png The Box Noise 3D Texture node. Box Noise

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Page: Changelog
Changelog
Page: Color Blend
colorBlend.png Color Blend Utility Shader Color Blend
Page: Color Correction
ColorCorrection.png The Color Correction utility node Color Correction
Page: Color Variation
ColorVariation.png The Color Variation utility node. Color Variation Maya Network.png An example network using the Color Variation utility. Color Variation
Page: Configuration
Advanced configuration options are explained in the 3delight.config File. Information about the supported environment variables is available here. This can be useful for custom installations, but is not generally recommended as it can easily lead to a no
Page: Curve UV Coordinates
This utility shading node is intended to be used in shaders applied on XGen interactive groomable splines nodes. It has no user editable attributes, and offers a single Out UV attribute, which corresponds to the UV coordinates along the curve. This is opp
Page: Custom AOVs
Custom AOV are presented in the AOV Selector's Custom section, and can be selected for output to an image layer just like the built-in AOVs. A custom AOVs is represented by shading nodes of a specific type; the node's name defines the AOV name. Color and
Page: Custom HyperShade Nodes
voronoi_sample_render.jpg Sample Render using the custom Voronoi 3D Texture Node. The following package contains all the material described in this tutorial: Custom_Hypershade_Nodes.zip. Shader development in 3Delight for Maya is quite simple. With OSL s

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Page: Decay Light Filter
*Decay Filter Overview Creating and Applying a Decay Filter *Light Filter - Creating and Applying (3dfm) Controlling a Decay Filter DecayFilter.png The Decay light filter attributes. Decay Light Filter Controls *Decay Filter Controls
Page: Demo Scenes
Demo Scenes
Page: Directional Light
DirectionalLight.png The Directional light attributes. Distant Light *Light Filters (in light sources, 3dfm)

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Page: Environment
Page: Environment Light
Environment.png An environment light. The radius parameter controls the size of the sphere in the viewport. Environment Light
Page: Environment Variables
The following environment variables are used by 3Delight for Maya. Typically the installer takes care of setting a fully working environment. However, in cases where network installation or custom setups are needed, this will give an overview of the envir
Page: Extending 3Delight for Maya
This section provides details about how the capabilities of 3Delight for Maya can be extended by third party Maya plug-ins.

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Page: Facing Ratio
FacingRatio.png The Facing Ratio Utility shader. Facing Ratio
Page: Flakes
Flakes.png Flakes 3D Texture Shader Flakes
Page: Frame Range
During live rendering (IPR mode), 3Delight for Maya always renders the current frame and the settings of this section have no effect. This section controls which frame(s) to render when launching a rendering. FrameRange.png The Frame Range group. Current

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Page: Gobo Light Filter
*Gobo Light Filter Overview Creating and Applying a Gobo Light Filter *Light Filter - Creating and Applying (3dfm) Positioning a Gobo Light Filter Placing a gobo light filter as a child of a light will make the filter always follow the light source. This

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Page: Handling of Textures
Handling of Textures

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Page: Image Layers (AOVs)
Image Layers Overview ImageLayers.png The Image Layers group Global Options The first section of the Image Layers group is use to specify default values and output behaviour for all image layers. Default Image Filename Specifies the default file location
Page: Image Resolution and Crop
The Image Resolution and Crop group of settings controls the resolution of the rendered image and what portion of it is rendered. ImageResolutionAndCrop.png The Image Resolution and Crop group Use Resolution from Render Globals When this toggle is on, the
Page: Incandescence Light
*Incandescence Light Overview Creating an Incandescence Light An incandescence light can be created by clicking shelf_dlIncandescenceLightShape_200.png in the 3Delight Shelf or by choosing the 3Delight → Create Incandescence Light menu item. Incandescence
Page: Index
Page: Installation
Installing 3DelightNSI consist of downloading the package (available here https://3delightcloud.com/dashboard/download) and running the installer. Once this is done, you have to load the plug-in in Maya (this is explained in details below). System Require
Page: Introduction
maya_01.png 3Delight for Maya is a flexible and easy to use rendering plug-in for Maya. It leverages the power of 3DelightNSI in support of the most demanding rendering pipelines. Here is an overview of the main components in 3Delight for Maya. Render S

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Page: License Installation
License Installation
Page: Lights & Light Filters
3Delight for Maya supports Maya's standard lights. There are three exceptions: the Environment Light is 3Delight-specific and the ambient light and volume light are not supported. To these standard Maya lights, 3Delight for Maya adds some additional cont

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Page: Materials
Page: Matte
The Matte section lets you specify sets of objects that will be rendered as mattes. ImageLayers-Matte.png The Matte section of the Image Layers group of settings. Ignore Matte Attribute Enabling this setting will ignore the Object is Matte https://documen
Page: Multi-Light
MultiLights.png The Multi-Light section of the Image Layers group of settings. Multi-Light An example of how this feature can be used is detailed in Multi-Light Rendering. The elements of the multi-light list are presented as follows: Environment Selectin

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Page: Object Attributes
3Delight adds some attributes to Maya's geometry and transforms. These attributes allow to conveniently toggle 3Delight features on a per-object basis. To control some of these attributes on several objects at once, please refer to Set-Based Attributes. F
Page: Overrides
* Overrides Intro Overrides.png 3Delight's Overrides render settings. * Overrides

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Page: Point Light
PointLight.png A point light. Point Light *Light Filters (in light sources, 3dfm)
Page: Prelit Workflow
Composed Image Prelit_Composed.jpg HDR Background Plate BG_3_16-9_hd.jpg Rendered AOVs prelit_AOVs.jpg Scene Geometry matching_geometry.jpg HDR 360 Environment Env_panorama_360.jpg Sample Composition - Fusion 9 prelit_composition.png Prelit Material Shadi
Page: Primitive Attribute
PrimitiveAttribute.png The Primitive Attribute shader. Primitive Attribute

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Page: Quality
The settings in this section directly affect image's quality. By definition, image quality settings also affect image rendering speed. Quality.png 3Delight's Quality render settings. Quality - Motion Blur Motion Blur Enables motion blur for the entire sc

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Page: Ramp
Ramp
Page: Random Color
RandomColor.png Random Color Utility Shader Random Color
Page: Render Settings
MayaRenderSettings.png The 3Delight tab in the Maya Render Settings window The options defining the objects to render, rendering quality and image layers to produce are all contained as attributes of 3Delight Render Settings nodes. Since they are regular
Page: Rendering with 3Delight
ShelfRenderButtons.png RenderSettingsRenderButtonWithMenu.png 3DelightMenuRenderItems.png The 3Delight Shelf buttons to control renderings. The Render button in the Render Settings. The 3Delight menu items to control renderings. 3Delight renderings can be
Home page: Root

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Page: Scene Elements
The Scene Elements group of rendering attributes specifies which scene objects will be used for rendering. A particular render can include only a subset of the scene’s objects and lights. This could be useful to render the scene in layers (foreground, bac
Page: Set-Based Attributes
3Delight for Maya provides an easy way to override attributes on a set of objects. This is achieved using a 3Delight Set. It behaves exactly as regular Maya sets and, for all intents and purposes, can be considered as such. SetOverrideExample.png A 3Deli
Page: Shaders
3Delight for Maya provides a rich variety of shaders, including materials for physically plausible shading, high performance volume shaders and utility nodes. They are all efficient OSL based shaders. For custom materials, users can define their own OSL s
Page: Sky Light
Sky.png Creating a Sky Light A sky light can be created by connecting a 3Delight Sky texture to the Texture attribute of an environment light. 3Delight Sky
Page: Solid Ramp
Solid Ramp
Page: Spot Light
SpotLight.png The Spot Light attributes. Spot Light *Light Filters (in light sources, 3dfm)

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Page: The 3Delight Shelf and Menu
Upon loading the 3Delight for Maya plug-in, a 3Delight shelf will be installed. 3DelightShelf.png The 3Delight shelf The shelf has three sections: rendering & render settings, object creation, and material creation. The 3Delight menu also offers most of t
Page: The 3delight.config File
The 3delight.config File
Page: Triplanar
Triplanar
Page: Tutorials

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Page: Utility

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Page: Volume

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Page: Worley Noise
WorleyNoise.png Worley Noise 3D Texture Shader Worley Noise

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Page: XGen Support
3Delight for Maya support interactive groomable splines only. The old XGen system, which required saving data to disk, is not supported. Make sure to attach a 3Delight Hair&Fur material to the base description to see any shading. xgen_interactive.png

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